added MAX-style options navigation and moved more constants into theme metrics
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@@ -317,7 +317,7 @@ void ScreenTitleMenu::GainFocus( int iChoiceIndex )
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m_textChoice[iChoiceIndex].SetEffectCamelion( 2.5f, color1, color2 );
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}
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void ScreenTitleMenu::MenuUp( PlayerNumber p )
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void ScreenTitleMenu::MenuUp( PlayerNumber pn )
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{
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LoseFocus( m_TitleMenuChoice );
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@@ -332,7 +332,7 @@ void ScreenTitleMenu::MenuUp( PlayerNumber p )
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}
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void ScreenTitleMenu::MenuDown( PlayerNumber p )
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void ScreenTitleMenu::MenuDown( PlayerNumber pn )
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{
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LoseFocus( m_TitleMenuChoice );
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@@ -347,10 +347,10 @@ void ScreenTitleMenu::MenuDown( PlayerNumber p )
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}
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void ScreenTitleMenu::MenuStart( PlayerNumber p )
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void ScreenTitleMenu::MenuStart( PlayerNumber pn )
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{
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GAMESTATE->m_bSideIsJoined[p] = true;
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GAMESTATE->m_MasterPlayerNumber = p;
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GAMESTATE->m_bSideIsJoined[pn] = true;
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GAMESTATE->m_MasterPlayerNumber = pn;
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GAMESTATE->m_bPlayersCanJoin = false;
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@@ -399,7 +399,7 @@ void ScreenTitleMenu::MenuStart( PlayerNumber p )
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}
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}
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void ScreenTitleMenu::MenuBack( PlayerNumber p )
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void ScreenTitleMenu::MenuBack( PlayerNumber pn )
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{
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this->SendScreenMessage( SM_FadeToDemonstration, 0 );
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}
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