added MAX-style options navigation and moved more constants into theme metrics

This commit is contained in:
Chris Danford
2002-09-04 03:49:08 +00:00
parent 1e6faf12a6
commit 1c90b8236f
68 changed files with 545 additions and 415 deletions
+6 -6
View File
@@ -317,7 +317,7 @@ void ScreenTitleMenu::GainFocus( int iChoiceIndex )
m_textChoice[iChoiceIndex].SetEffectCamelion( 2.5f, color1, color2 );
}
void ScreenTitleMenu::MenuUp( PlayerNumber p )
void ScreenTitleMenu::MenuUp( PlayerNumber pn )
{
LoseFocus( m_TitleMenuChoice );
@@ -332,7 +332,7 @@ void ScreenTitleMenu::MenuUp( PlayerNumber p )
}
void ScreenTitleMenu::MenuDown( PlayerNumber p )
void ScreenTitleMenu::MenuDown( PlayerNumber pn )
{
LoseFocus( m_TitleMenuChoice );
@@ -347,10 +347,10 @@ void ScreenTitleMenu::MenuDown( PlayerNumber p )
}
void ScreenTitleMenu::MenuStart( PlayerNumber p )
void ScreenTitleMenu::MenuStart( PlayerNumber pn )
{
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_MasterPlayerNumber = p;
GAMESTATE->m_bSideIsJoined[pn] = true;
GAMESTATE->m_MasterPlayerNumber = pn;
GAMESTATE->m_bPlayersCanJoin = false;
@@ -399,7 +399,7 @@ void ScreenTitleMenu::MenuStart( PlayerNumber p )
}
}
void ScreenTitleMenu::MenuBack( PlayerNumber p )
void ScreenTitleMenu::MenuBack( PlayerNumber pn )
{
this->SendScreenMessage( SM_FadeToDemonstration, 0 );
}