added MAX-style options navigation and moved more constants into theme metrics
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@@ -242,7 +242,7 @@ void ScreenSelectStyle5th::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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void ScreenSelectStyle5th::MenuLeft( PlayerNumber p )
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void ScreenSelectStyle5th::MenuLeft( PlayerNumber pn )
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{
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if( m_iSelection == 0 ) // can't go left any further
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return;
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@@ -255,7 +255,7 @@ void ScreenSelectStyle5th::MenuLeft( PlayerNumber p )
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}
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void ScreenSelectStyle5th::MenuRight( PlayerNumber p )
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void ScreenSelectStyle5th::MenuRight( PlayerNumber pn )
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{
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if( m_iSelection == NUM_DANCE_STYLES-1 ) // can't go right any further
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return;
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@@ -267,10 +267,10 @@ void ScreenSelectStyle5th::MenuRight( PlayerNumber p )
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AfterChange();
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}
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void ScreenSelectStyle5th::MenuStart( PlayerNumber p )
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void ScreenSelectStyle5th::MenuStart( PlayerNumber pn )
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{
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GAMESTATE->m_CurStyle = Style( m_iSelection );
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GAMESTATE->m_MasterPlayerNumber = p;
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GAMESTATE->m_MasterPlayerNumber = pn;
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CString sCurStyleName = GAMESTATE->GetCurrentStyleDef()->m_szName;
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sCurStyleName.MakeLower();
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@@ -287,7 +287,7 @@ void ScreenSelectStyle5th::MenuStart( PlayerNumber p )
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m_soundSelect.PlayRandom();
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}
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void ScreenSelectStyle5th::MenuBack( PlayerNumber p )
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void ScreenSelectStyle5th::MenuBack( PlayerNumber pn )
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{
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MUSIC->Stop();
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