added MAX-style options navigation and moved more constants into theme metrics
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@@ -104,7 +104,7 @@ public:
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// In Arcade, is the time into the current stage before failing.
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// In Oni and Endless this is the time into the current course before failing
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float GetPlayerSurviveTime( PlayerNumber p ); // Returns time player has survived
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float GetPlayerSurviveTime( PlayerNumber pn ); // Returns time player has survived
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void AccumulateStageStatistics(); // Call this before clearing values. Accumulate values above into the Session values below.
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void ResetStageStatistics(); // Clears the values above
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