added MAX-style options navigation and moved more constants into theme metrics

This commit is contained in:
Chris Danford
2002-09-04 03:49:08 +00:00
parent 1e6faf12a6
commit 1c90b8236f
68 changed files with 545 additions and 415 deletions
+5 -5
View File
@@ -22,7 +22,7 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
#define STAGE_COLOR_DEMO THEME->GetMetricC("GameState","StageColorDemo")
#define STAGE_COLOR_NORMAL THEME->GetMetricC("GameState","StageColorNormal")
#define STAGE_COLOR( i ) THEME->GetMetricC("GameState",ssprintf("StageColor%d",i+1))
#define STAGE_COLOR_FINAL THEME->GetMetricC("GameState","StageColorFinal")
#define STAGE_COLOR_EXTRA1 THEME->GetMetricC("GameState","StageColorExtra1")
#define STAGE_COLOR_EXTRA2 THEME->GetMetricC("GameState","StageColorExtra2")
@@ -256,7 +256,7 @@ D3DXCOLOR GameState::GetStageColor()
else if( IsFinalStage() ) return STAGE_COLOR_FINAL;
else if( IsExtraStage() ) return STAGE_COLOR_EXTRA1;
else if( IsExtraStage2() ) return STAGE_COLOR_EXTRA2;
else return STAGE_COLOR_NORMAL;
else return STAGE_COLOR( min(m_iCurrentStageIndex,4) );
}
GameDef* GameState::GetCurrentGameDef()
@@ -308,10 +308,10 @@ float GameState::GetElapsedSeconds()
}
}
float GameState::GetPlayerSurviveTime( PlayerNumber p )
float GameState::GetPlayerSurviveTime( PlayerNumber pn )
{
if( m_fSecondsBeforeFail[p] == -1 ) // haven't failed yet
if( m_fSecondsBeforeFail[pn] == -1 ) // haven't failed yet
return GetElapsedSeconds();
else
return m_fSecondsBeforeFail[p];
return m_fSecondsBeforeFail[pn];
}