Try this again.

This commit is contained in:
Jason Felds
2011-02-18 16:30:33 -05:00
parent 93bb449987
commit 1c8cc6e8d2
+4 -3
View File
@@ -35,6 +35,7 @@ enum BackgroundLayer
/** @brief A custom foreach loop for the different background layers. */ /** @brief A custom foreach loop for the different background layers. */
#define FOREACH_BackgroundLayer( bl ) FOREACH_ENUM( BackgroundLayer, bl ) #define FOREACH_BackgroundLayer( bl ) FOREACH_ENUM( BackgroundLayer, bl )
/** @brief The different instrument tracks for band type games. */
enum InstrumentTrack enum InstrumentTrack
{ {
InstrumentTrack_Guitar, InstrumentTrack_Guitar,
@@ -59,11 +60,11 @@ class Song
public: public:
void SetSongDir( const RString sDir ) { m_sSongDir = sDir; } void SetSongDir( const RString sDir ) { m_sSongDir = sDir; }
// Set when this song should be displayed in the music wheel: /** @brief When should this song should be displayed in the music wheel? */
enum SelectionDisplay enum SelectionDisplay
{ {
SHOW_ALWAYS, // always SHOW_ALWAYS, /**< always show on the wheel. */
SHOW_NEVER // never (unless song hiding is turned off) SHOW_NEVER /**< never show on the wheel (unless song hiding is turned off). */
} m_SelectionDisplay; } m_SelectionDisplay;
Song(); Song();