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@@ -35,6 +35,7 @@ enum BackgroundLayer
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/** @brief A custom foreach loop for the different background layers. */
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#define FOREACH_BackgroundLayer( bl ) FOREACH_ENUM( BackgroundLayer, bl )
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/** @brief The different instrument tracks for band type games. */
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enum InstrumentTrack
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{
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InstrumentTrack_Guitar,
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@@ -59,11 +60,11 @@ class Song
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public:
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void SetSongDir( const RString sDir ) { m_sSongDir = sDir; }
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// Set when this song should be displayed in the music wheel:
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/** @brief When should this song should be displayed in the music wheel? */
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enum SelectionDisplay
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{
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SHOW_ALWAYS, // always
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SHOW_NEVER // never (unless song hiding is turned off)
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SHOW_ALWAYS, /**< always show on the wheel. */
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SHOW_NEVER /**< never show on the wheel (unless song hiding is turned off). */
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} m_SelectionDisplay;
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Song();
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