transition work part II, and some other small touchups
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@@ -0,0 +1 @@
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_fade in normal
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@@ -0,0 +1 @@
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_fade out normal
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@@ -1 +0,0 @@
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_menu in
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@@ -1 +0,0 @@
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_menu out
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@@ -1 +0,0 @@
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_menu in
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@@ -1 +0,0 @@
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_menu out
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@@ -1,5 +1,5 @@
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local t = Def.Quad {
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local delay = ScreenMetric("OutDelay");
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return Def.Quad {
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InitCommand=cmd(diffuse,color("#000000");stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM);
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StartTransitioningCommand=cmd(hibernate,.8;diffusealpha,0;linear,0.3;diffusealpha,1);
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StartTransitioningCommand=cmd(hibernate,delay;diffusealpha,0;linear,0.3;diffusealpha,1);
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};
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return t;
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@@ -3,7 +3,7 @@ local s = THEME:GetString( 'ScreenTitleMenu', gc:GetText() );
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local t = Def.ActorFrame {
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LoadFont("_venacti bold 24px") ..{
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InitCommand=cmd(uppercase,true;settext,s;horizalign,center;shadowlengthx,0;shadowlengthy,2;strokecolor,color("#00000044"););
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OffCommand=cmd(sleep,(7-gc:GetIndex())/12;linear,.1;addy,300);
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OffCommand=cmd(sleep,(7-gc:GetIndex())/20;linear,.08;addy,280);
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GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,0.5,1,0.5,1;effectcolor2,0.25,0.5,0.25,1;);
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LoseFocusCommand=cmd(stoptweening;stopeffect);
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DisabledCommand=cmd(diffuse,0.5,0.5,0.5,1);
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@@ -122,6 +122,7 @@ GameLogoX=SCREEN_CENTER_X
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GameLogoY=SCREEN_CENTER_Y-110
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GameLogoOnCommand=zoomy,0;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.2
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GameLogoOffCommand=
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OutDelay=.2
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[ScreenExit]
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Class="ScreenExit"
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@@ -737,13 +738,13 @@ SongOptionsX=SCREEN_CENTER_X+0
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SongOptionsY=SCREEN_CENTER_Y+230
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SongOptionsOnCommand=addy,100;linear,0.5;addy,-100
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SongOptionsOffCommand=linear,0.5;addy,100
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StepsDisplayP1X=SCREEN_CENTER_X-250
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StepsDisplayP1X=SCREEN_CENTER_X-240
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StepsDisplayP1Y=
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StepsDisplayP1OnCommand=
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StepsDisplayP1OffCommand=linear,0.5;addx,-200
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StepsDisplayP1SetReverseCommand=y,SCREEN_CENTER_Y-196;addy,-100;linear,1;addy,100
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StepsDisplayP1SetNoReverseCommand=y,SCREEN_CENTER_Y+174;addy,100;linear,1;addy,-100
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StepsDisplayP2X=SCREEN_CENTER_X+250
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StepsDisplayP2X=SCREEN_CENTER_X+240
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StepsDisplayP2Y=
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StepsDisplayP2OnCommand=
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StepsDisplayP2OffCommand=linear,0.5;addx,200
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