fix AV in demonstration
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@@ -103,6 +103,12 @@ void Transition::StartTransitioning( ScreenMessage send_when_done )
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{
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{
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if( m_State != waiting )
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if( m_State != waiting )
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return; // ignore
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return; // ignore
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// If transition isn't loaded don't set state to transitioning.
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// We assume elsewhere that m_sprTransition is loaded.
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if( !m_sprTransition.IsLoaded() )
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return;
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m_sprTransition->PlayCommand( "StartTransitioning" );
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m_sprTransition->PlayCommand( "StartTransitioning" );
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m_MessageToSendWhenDone = send_when_done;
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m_MessageToSendWhenDone = send_when_done;
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