remove ArrowBackdrop
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@@ -1,41 +0,0 @@
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#include "global.h"
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#include "ArrowBackdrop.h"
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#include "GameState.h"
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#include "NoteFieldPositioning.h"
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void ArrowBackdrop::BeginDraw()
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{
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BGAnimation::BeginDraw();
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g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(-1);
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}
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void ArrowBackdrop::EndDraw()
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{
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g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(-1);
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BGAnimation::EndDraw();
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}
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/*
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* (c) 2003 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,42 +0,0 @@
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#ifndef ARROW_BACKDROP_H
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#define ARROW_BACKDROP_H
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#include "BGAnimation.h"
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#include "PlayerNumber.h"
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class ArrowBackdrop: public BGAnimation
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{
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PlayerNumber m_PlayerNumber;
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public:
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virtual void BeginDraw(); // pushes transform onto world matrix stack
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virtual void EndDraw(); // pops transform from world matrix stack
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void SetPlayer( PlayerNumber pn ) { m_PlayerNumber = pn; }
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};
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#endif
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/*
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* (c) 2003 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
|
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
|
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1618,12 +1618,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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<File
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RelativePath="ActiveAttackList.h">
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RelativePath="ActiveAttackList.h">
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</File>
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</File>
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<File
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RelativePath="ArrowBackdrop.cpp">
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</File>
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<File
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RelativePath="ArrowBackdrop.h">
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</File>
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<File
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<File
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RelativePath=".\ArrowEffects.cpp">
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RelativePath=".\ArrowEffects.cpp">
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</File>
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</File>
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