Moved actors for ScreenSyncOverlay from the engine to a lua file in the theme to make the overlay themable.
Renamed some strings used by ScreenSyncOverlay to have actual names. They were using their untranslated text as names. Removed ScreenSyncOverlay section from de.ini because none of the strings were actually translated. Removed most of ScreenSyncOverlay section from fr.ini because the strings were not actually translated.
This commit is contained in:
+17
-65
@@ -18,53 +18,12 @@ static bool IsGameplay()
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REGISTER_SCREEN_CLASS( ScreenSyncOverlay );
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static LocalizedString REVERT_SYNC_CHANGES ( "ScreenSyncOverlay", "Revert sync changes" );
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static LocalizedString CURRENT_BPM ( "ScreenSyncOverlay", "Current BPM - smaller/larger" );
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static LocalizedString SONG_OFFSET ( "ScreenSyncOverlay", "Song offset - notes earlier/later" );
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static LocalizedString MACHINE_OFFSET ( "ScreenSyncOverlay", "Machine offset - notes earlier/later" );
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static LocalizedString HOLD_ALT ( "ScreenSyncOverlay", "(hold Alt for smaller increment)" );
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void ScreenSyncOverlay::Init()
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{
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Screen::Init();
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m_quad.SetDiffuse( RageColor(0,0,0,0) );
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m_quad.SetHorizAlign(align_right);
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m_quad.SetVertAlign(align_top);
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m_quad.SetXY(SCREEN_WIDTH, SCREEN_TOP);
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this->AddChild( &m_quad );
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m_textHelp.LoadFromFont( THEME->GetPathF("Common", "normal") );
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m_textHelp.SetHorizAlign( align_left );
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m_textHelp.SetVertAlign(align_top);
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m_textHelp.SetDiffuseAlpha( 0 );
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m_textHelp.SetShadowLength( 2 );
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m_textHelp.SetText(
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REVERT_SYNC_CHANGES.GetValue()+":\n"
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" F4\n" +
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CURRENT_BPM.GetValue()+":\n"
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" F9/F10\n" +
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CURRENT_BPM.GetValue()+":\n"
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" F11/F12\n" +
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MACHINE_OFFSET.GetValue()+":\n"
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" Shift + F11/F12\n" +
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HOLD_ALT.GetValue() );
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m_textHelp.SetXY(SCREEN_WIDTH - m_textHelp.GetZoomedWidth() - 10,
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SCREEN_TOP + 10);
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this->AddChild( &m_textHelp );
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m_quad.ZoomToWidth( m_textHelp.GetZoomedWidth()+20 );
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m_quad.ZoomToHeight( m_textHelp.GetZoomedHeight()+20 );
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m_textStatus.SetName( "Status" );
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m_textStatus.LoadFromFont( THEME->GetPathF(m_sName, "status") );
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ActorUtil::LoadAllCommandsAndOnCommand( m_textStatus, m_sName );
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this->AddChild( &m_textStatus );
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m_textAdjustments.SetName( "Adjustments" );
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m_textAdjustments.LoadFromFont( THEME->GetPathF(m_sName,"Adjustments") );
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ActorUtil::LoadAllCommandsAndOnCommand( m_textAdjustments, m_sName );
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this->AddChild( &m_textAdjustments );
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m_overlay.Load(THEME->GetPathB(m_sName, "overlay"));
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AddChild(m_overlay);
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Update( 0 );
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}
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@@ -133,13 +92,16 @@ void ScreenSyncOverlay::UpdateText()
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AdjustSync::GetSyncChangeTextSong( vs );
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}
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m_textStatus.SetText( join("\n",vs) );
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Message set_status("SetStatus");
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set_status.SetParam("text", join("\n",vs));
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m_overlay->HandleMessage(set_status);
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// Update SyncInfo
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bool bVisible = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType != AutosyncType_Off;
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m_textAdjustments.SetVisible( bVisible );
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if( bVisible )
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bool visible= GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType != AutosyncType_Off;
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Message set_adjustments("SetAdjustments");
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set_adjustments.SetParam("visible", visible);
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if(visible)
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{
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float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
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float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
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@@ -149,8 +111,13 @@ void ScreenSyncOverlay::UpdateText()
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s += NEW_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fNew );
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s += STANDARD_DEVIATION.GetValue() + ssprintf( ": %0.3f\n", fStdDev );
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s += COLLECTING_SAMPLE.GetValue() + ssprintf( ": %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, AdjustSync::OFFSET_SAMPLE_COUNT );
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m_textAdjustments.SetText( s );
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set_adjustments.SetParam("text", s);
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}
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else
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{
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set_adjustments.SetParam("text", RString(""));
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}
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m_overlay->HandleMessage(set_adjustments);
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}
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static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course.");
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@@ -322,27 +289,12 @@ bool ScreenSyncOverlay::Input( const InputEventPlus &input )
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void ScreenSyncOverlay::ShowHelp()
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{
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m_quad.StopTweening();
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m_quad.BeginTweening( 0.3f, TWEEN_LINEAR );
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m_quad.SetDiffuseAlpha( 0.5f );
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m_textHelp.StopTweening();
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m_textHelp.BeginTweening( 0.3f, TWEEN_LINEAR );
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m_textHelp.SetDiffuseAlpha( 1 );
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m_quad.Sleep( 4 );
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m_quad.BeginTweening( 0.3f, TWEEN_LINEAR );
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m_quad.SetDiffuseAlpha( 0 );
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m_textHelp.Sleep( 4 );
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m_textHelp.BeginTweening( 0.3f, TWEEN_LINEAR );
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m_textHelp.SetDiffuseAlpha( 0 );
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m_overlay->PlayCommand("Show");
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}
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void ScreenSyncOverlay::HideHelp()
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{
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m_quad.FinishTweening();
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m_textHelp.FinishTweening();
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m_overlay->PlayCommand("Hide");
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}
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