cleanup
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@@ -81,7 +81,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo
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CString sLine;
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CString sLine;
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int iLineNum = 0;
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int iLineNum = 0;
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char szName[MS_MAX_NAME];
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char szName[MS_MAX_NAME];
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int nFlags, nIndex, i, j;
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int nFlags, nIndex;
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RageVec3ClearBounds( m_vMins, m_vMaxs );
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RageVec3ClearBounds( m_vMins, m_vMaxs );
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@@ -110,7 +110,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo
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ASSERT( m_Meshes.empty() );
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ASSERT( m_Meshes.empty() );
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m_Meshes.resize( nNumMeshes );
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m_Meshes.resize( nNumMeshes );
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for (i = 0; i < nNumMeshes; i++)
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for( int i = 0; i < nNumMeshes; i++ )
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{
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{
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msMesh &mesh = m_Meshes[i];
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msMesh &mesh = m_Meshes[i];
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vector<RageModelVertex> &Vertices = mesh.Vertices;
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vector<RageModelVertex> &Vertices = mesh.Vertices;
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@@ -141,7 +141,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo
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Vertices.resize( nNumVertices );
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Vertices.resize( nNumVertices );
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for (j = 0; j < nNumVertices; j++)
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for( int j = 0; j < nNumVertices; j++ )
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{
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{
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RageModelVertex &v = Vertices[j];
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RageModelVertex &v = Vertices[j];
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@@ -180,7 +180,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo
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vector<RageVector3> Normals;
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vector<RageVector3> Normals;
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Normals.resize( nNumNormals );
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Normals.resize( nNumNormals );
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for (j = 0; j < nNumNormals; j++)
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for( int j = 0; j < nNumNormals; j++ )
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{
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{
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if( f.GetLine( sLine ) <= 0 )
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if( f.GetLine( sLine ) <= 0 )
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THROW;
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THROW;
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@@ -193,8 +193,6 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo
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Normals[j] = Normal;
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Normals[j] = Normal;
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}
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}
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//
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//
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// triangles
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// triangles
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//
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//
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@@ -207,7 +205,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo
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Triangles.resize( nNumTriangles );
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Triangles.resize( nNumTriangles );
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for (j = 0; j < nNumTriangles; j++)
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for( int j = 0; j < nNumTriangles; j++ )
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{
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{
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if( f.GetLine( sLine ) <= 0 )
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if( f.GetLine( sLine ) <= 0 )
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THROW;
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THROW;
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