diff --git a/stepmania/src/RageModelGeometry.cpp b/stepmania/src/RageModelGeometry.cpp index e49934c8de..b7d3aa11b1 100644 --- a/stepmania/src/RageModelGeometry.cpp +++ b/stepmania/src/RageModelGeometry.cpp @@ -19,8 +19,8 @@ RageModelGeometry::~RageModelGeometry () void RageModelGeometry::OptimizeBones() { - for (unsigned i = 0; i < m_Meshes.size(); i++) - { + for (unsigned i = 0; i < m_Meshes.size(); i++) + { msMesh& mesh = m_Meshes[i]; if( mesh.Vertices.empty() ) @@ -81,7 +81,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo CString sLine; int iLineNum = 0; char szName[MS_MAX_NAME]; - int nFlags, nIndex, i, j; + int nFlags, nIndex; RageVec3ClearBounds( m_vMins, m_vMaxs ); @@ -89,28 +89,28 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo { iLineNum++; - if (!strncmp (sLine, "//", 2)) + if( !strncmp(sLine, "//", 2) ) continue; int nFrame; - if (sscanf (sLine, "Frames: %d", &nFrame) == 1) + if( sscanf(sLine, "Frames: %d", &nFrame) == 1 ) { // ignore // m_pRageModelGeometry->nTotalFrames = nFrame; } - if (sscanf (sLine, "Frame: %d", &nFrame) == 1) + if( sscanf(sLine, "Frame: %d", &nFrame) == 1 ) { // ignore // m_pRageModelGeometry->nFrame = nFrame; } int nNumMeshes = 0; - if (sscanf (sLine, "Meshes: %d", &nNumMeshes) == 1) + if( sscanf(sLine, "Meshes: %d", &nNumMeshes) == 1 ) { ASSERT( m_Meshes.empty() ); m_Meshes.resize( nNumMeshes ); - for (i = 0; i < nNumMeshes; i++) + for( int i = 0; i < nNumMeshes; i++ ) { msMesh &mesh = m_Meshes[i]; vector &Vertices = mesh.Vertices; @@ -120,7 +120,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo THROW; // mesh: name, flags, material index - if (sscanf (sLine, "\"%[^\"]\" %d %d",szName, &nFlags, &nIndex) != 3) + if( sscanf (sLine, "\"%[^\"]\" %d %d",szName, &nFlags, &nIndex) != 3 ) THROW; strcpy( mesh.szName, szName ); @@ -136,24 +136,24 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo THROW; int nNumVertices = 0; - if (sscanf (sLine, "%d", &nNumVertices) != 1) + if( sscanf (sLine, "%d", &nNumVertices) != 1 ) THROW; Vertices.resize( nNumVertices ); - for (j = 0; j < nNumVertices; j++) + for( int j = 0; j < nNumVertices; j++ ) { RageModelVertex &v = Vertices[j]; if( f.GetLine( sLine ) <= 0 ) THROW; - if (sscanf (sLine, "%d %f %f %f %f %f %d", + if( sscanf(sLine, "%d %f %f %f %f %f %d", &nFlags, &v.p[0], &v.p[1], &v.p[2], &v.t[0], &v.t[1], &nIndex - ) != 7) + ) != 7 ) { THROW; } @@ -175,26 +175,24 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo THROW; int nNumNormals = 0; - if (sscanf (sLine, "%d", &nNumNormals) != 1) + if( sscanf(sLine, "%d", &nNumNormals) != 1 ) THROW; vector Normals; Normals.resize( nNumNormals ); - for (j = 0; j < nNumNormals; j++) + for( int j = 0; j < nNumNormals; j++ ) { if( f.GetLine( sLine ) <= 0 ) THROW; RageVector3 Normal; - if (sscanf (sLine, "%f %f %f", &Normal[0], &Normal[1], &Normal[2]) != 3) + if( sscanf(sLine, "%f %f %f", &Normal[0], &Normal[1], &Normal[2]) != 3 ) THROW; RageVec3Normalize( (RageVector3*)&Normal, (RageVector3*)&Normal ); Normals[j] = Normal; } - - // // triangles // @@ -202,24 +200,24 @@ void RageModelGeometry::LoadMilkshapeAscii( const CString& _sPath, bool bNeedsNo THROW; int nNumTriangles = 0; - if (sscanf (sLine, "%d", &nNumTriangles) != 1) + if( sscanf (sLine, "%d", &nNumTriangles) != 1 ) THROW; Triangles.resize( nNumTriangles ); - for (j = 0; j < nNumTriangles; j++) + for( int j = 0; j < nNumTriangles; j++ ) { if( f.GetLine( sLine ) <= 0 ) THROW; uint16_t nIndices[3]; uint16_t nNormalIndices[3]; - if (sscanf (sLine, "%d %hd %hd %hd %hd %hd %hd %d", + if( sscanf (sLine, "%d %hd %hd %hd %hd %hd %hd %d", &nFlags, &nIndices[0], &nIndices[1], &nIndices[2], &nNormalIndices[0], &nNormalIndices[1], &nNormalIndices[2], &nIndex - ) != 8) + ) != 8 ) { THROW; }