fix "ActiveAttackList doesn't show course entry mods until the first timed mod takes effect"

This commit is contained in:
Chris Danford
2004-08-29 05:43:07 +00:00
parent 1c3ecdf70a
commit 1be5b1072d
+1
View File
@@ -910,6 +910,7 @@ void ScreenGameplay::LoadNextSong()
PROFILEMAN->IncrementStepsPlayCount( pSong, pSteps, p );
m_textPlayerOptions[p].SetText( GAMESTATE->m_PlayerOptions[p].GetString() );
m_ActiveAttackList[p].Refresh();
// reset oni game over graphic
m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );