fix "ActiveAttackList doesn't show course entry mods until the first timed mod takes effect"
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@@ -910,6 +910,7 @@ void ScreenGameplay::LoadNextSong()
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PROFILEMAN->IncrementStepsPlayCount( pSong, pSteps, p );
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m_textPlayerOptions[p].SetText( GAMESTATE->m_PlayerOptions[p].GetString() );
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m_ActiveAttackList[p].Refresh();
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// reset oni game over graphic
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m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
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