From 1be5b1072d44938228e1ae862acaa7df7e8347b2 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 29 Aug 2004 05:43:07 +0000 Subject: [PATCH] fix "ActiveAttackList doesn't show course entry mods until the first timed mod takes effect" --- stepmania/src/ScreenGameplay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 3d8c59b6fe..24a7d88ced 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -910,6 +910,7 @@ void ScreenGameplay::LoadNextSong() PROFILEMAN->IncrementStepsPlayCount( pSong, pSteps, p ); m_textPlayerOptions[p].SetText( GAMESTATE->m_PlayerOptions[p].GetString() ); + m_ActiveAttackList[p].Refresh(); // reset oni game over graphic m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );