add comment about 'Condition'
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@@ -106,6 +106,7 @@ Actor* ActorUtil::LoadFromNode( const XNode* pNode, Actor *pParentActor )
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{
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{
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ASSERT( pNode );
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ASSERT( pNode );
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/* TODO: Remove this in favor of using conditionals in Lua. */
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{
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{
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bool bCond;
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bool bCond;
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if( pNode->GetAttrValue("Condition", bCond) && !bCond )
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if( pNode->GetAttrValue("Condition", bCond) && !bCond )
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