update
This commit is contained in:
@@ -230,7 +230,7 @@ RageSoundPosMap.cpp RageSoundPosMap.h RageSoundReader.h RageSoundReader_FileRead
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RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
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RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \
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RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \
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RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h \
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RageSoundResampler.cpp RageSoundResampler.h \
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RageSurface.cpp RageSurface.h RageSurfaceUtils.cpp RageSurfaceUtils.h \
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RageSurface_Load.cpp RageSurface_Load.h RageSurface_Load_PNG.cpp RageSurface_Load_PNG.h \
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RageSurface_Load_JPEG.cpp RageSurface_Load_JPEG.h RageSurface_Load_GIF.cpp RageSurface_Load_GIF.h \
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@@ -248,7 +248,8 @@ ModelManager.cpp ModelManager.h ModelTypes.cpp ModelTypes.h Quad.h Sprite.cpp Sp
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.cpp Bookkeeper.h CryptManager.cpp CryptManager.h CryptHelpers.cpp CryptHelpers.h \
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FontManager.cpp FontManager.h GameManager.cpp GameManager.h GameState.cpp GameState.h InputFilter.cpp InputFilter.h \
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FontManager.cpp FontManager.h GameSoundManager.cpp GameSoundManager.h GameManager.cpp GameManager.h \
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h \
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InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h LightsManager.cpp LightsManager.h \
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MemoryCardManager.cpp MemoryCardManager.h NetworkSyncManager.cpp NetworkSyncManager.h \
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NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h \
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+10
-10
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -99,7 +99,7 @@ IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -424,14 +424,6 @@ SOURCE=.\RageSoundResampler.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSounds.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageSounds.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSurface.cpp
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# End Source File
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# Begin Source File
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@@ -2895,6 +2887,14 @@ SOURCE=.\GameManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\GameSoundManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GameSoundManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\GameState.cpp
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# End Source File
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# Begin Source File
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@@ -1946,12 +1946,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="RageSoundResampler.h">
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</File>
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<File
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RelativePath="RageSounds.cpp">
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</File>
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<File
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RelativePath="RageSounds.h">
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</File>
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<File
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RelativePath="RageSurface.cpp">
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</File>
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@@ -2223,6 +2217,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath=".\GameManager.h">
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</File>
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<File
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RelativePath="GameSoundManager.cpp">
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</File>
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<File
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RelativePath="GameSoundManager.h">
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</File>
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<File
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RelativePath="GameState.cpp">
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</File>
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