This commit is contained in:
Glenn Maynard
2004-07-08 00:14:57 +00:00
parent 94d0cba859
commit 1b4f84d977
3 changed files with 19 additions and 18 deletions
+3 -2
View File
@@ -230,7 +230,7 @@ RageSoundPosMap.cpp RageSoundPosMap.h RageSoundReader.h RageSoundReader_FileRead
RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \
RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \
RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h \
RageSoundResampler.cpp RageSoundResampler.h \
RageSurface.cpp RageSurface.h RageSurfaceUtils.cpp RageSurfaceUtils.h \
RageSurface_Load.cpp RageSurface_Load.h RageSurface_Load_PNG.cpp RageSurface_Load_PNG.h \
RageSurface_Load_JPEG.cpp RageSurface_Load_JPEG.h RageSurface_Load_GIF.cpp RageSurface_Load_GIF.h \
@@ -248,7 +248,8 @@ ModelManager.cpp ModelManager.h ModelTypes.cpp ModelTypes.h Quad.h Sprite.cpp Sp
GlobalSingletons = \
AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.cpp Bookkeeper.h CryptManager.cpp CryptManager.h CryptHelpers.cpp CryptHelpers.h \
FontManager.cpp FontManager.h GameManager.cpp GameManager.h GameState.cpp GameState.h InputFilter.cpp InputFilter.h \
FontManager.cpp FontManager.h GameSoundManager.cpp GameSoundManager.h GameManager.cpp GameManager.h \
GameState.cpp GameState.h InputFilter.cpp InputFilter.h \
InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h LightsManager.cpp LightsManager.h \
MemoryCardManager.cpp MemoryCardManager.h NetworkSyncManager.cpp NetworkSyncManager.h \
NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h \
+10 -10
View File
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
TargetDir=\temp\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -99,7 +99,7 @@ IntDir=.\../Release6
TargetDir=\temp\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -424,14 +424,6 @@ SOURCE=.\RageSoundResampler.h
# End Source File
# Begin Source File
SOURCE=.\RageSounds.cpp
# End Source File
# Begin Source File
SOURCE=.\RageSounds.h
# End Source File
# Begin Source File
SOURCE=.\RageSurface.cpp
# End Source File
# Begin Source File
@@ -2895,6 +2887,14 @@ SOURCE=.\GameManager.h
# End Source File
# Begin Source File
SOURCE=.\GameSoundManager.cpp
# End Source File
# Begin Source File
SOURCE=.\GameSoundManager.h
# End Source File
# Begin Source File
SOURCE=.\GameState.cpp
# End Source File
# Begin Source File
+6 -6
View File
@@ -1946,12 +1946,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
<File
RelativePath="RageSoundResampler.h">
</File>
<File
RelativePath="RageSounds.cpp">
</File>
<File
RelativePath="RageSounds.h">
</File>
<File
RelativePath="RageSurface.cpp">
</File>
@@ -2223,6 +2217,12 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath=".\GameManager.h">
</File>
<File
RelativePath="GameSoundManager.cpp">
</File>
<File
RelativePath="GameSoundManager.h">
</File>
<File
RelativePath="GameState.cpp">
</File>