gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations

This commit is contained in:
Chris Danford
2008-03-29 15:19:45 +00:00
parent 4f126462a4
commit 1b4ad9e2ca
38 changed files with 425 additions and 796 deletions
@@ -1,5 +1,8 @@
local t = Def.ActorFrame { local t = LoadActor( THEME:GetPathB("ScreenWithMenuElements","decorations") );
LoadActor("_warning") .. {
t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration'), "StageFrame", "StageFrame" );
t[#t+1] = LoadActor("_warning") .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y; InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;
vertalign,top; vertalign,top;
wag;effectmagnitude,0,0,10;effectperiod,2; wag;effectmagnitude,0,0,10;effectperiod,2;
@@ -8,10 +11,7 @@ local t = Def.ActorFrame {
ShowDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,1); ShowDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,1);
HideDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0); HideDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0);
}; };
LoadActor( THEME:GetPathB('','_standard decoration'), "LifeFrame", "LifeFrame" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration'), "LifeFrame", "LifeFrame" );
LoadActor( THEME:GetPathB('','_standard decoration'), "ScoreFrame", "ScoreFrame" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration'), "ScoreFrame", "ScoreFrame" );
--LoadActor( THEME:GetPathB('','_standard decoration'), "StageFrame", "StageFrame" );
};
return t; return t;
@@ -0,0 +1,2 @@
-- This needs to be an ActorFrame because children will want to load the base and merge their own elements into the table.
return Def.ActorFrame {};

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@@ -1,4 +1,4 @@
local t = Def.ActorFrame { local t = LoadActor( THEME:GetPathB('ScreenWithMenuElements','decorations') ) .. {
LoadActor( "bumper" ) .. { LoadActor( "bumper" ) .. {
OnCommand=cmd(x,SCREEN_CENTER_X-320;y,SCREEN_CENTER_Y); OnCommand=cmd(x,SCREEN_CENTER_X-320;y,SCREEN_CENTER_Y);
}; };

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@@ -0,0 +1 @@
_sf square head 32
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@@ -1,43 +1,44 @@
[common]
Baseline=24
Top=0
LineSpacing=33
DrawExtraPixelsLeft=3
DrawExtraPixelsRight=4
AdvanceExtraPixels=0
[main] [main]
0=6 Baseline=22
1=6 Top=0
2=6 LineSpacing=31
3=6 DrawExtraPixelsLeft=2
4=6 DrawExtraPixelsRight=2
5=6 AdvanceExtraPixels=0
6=6 FontBaseZoom=0.5
7=6 AddToAllWidths=4
8=6 0=5
9=6 1=5
10=6 2=5
11=6 3=5
12=6 4=5
13=6 5=5
14=6 6=5
15=6 7=5
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30=6 22=5
31=6 23=5
24=5
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26=5
27=5
28=5
29=5
30=5
31=5
32=13 32=13
33=5 33=5
34=10 34=10
@@ -102,7 +103,7 @@ AdvanceExtraPixels=0
93=8 93=8
94=24 94=24
95=22 95=22
96=7 96=5
97=24 97=24
98=24 98=24
99=24 99=24
@@ -132,265 +133,265 @@ AdvanceExtraPixels=0
123=8 123=8
124=5 124=5
125=8 125=8
126=16 126=12
127=6 127=5
128=6 128=5
129=6 129=5
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147=10 147=10
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149=6 149=5
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159=6 159=5
160=6 160=5
161=5 161=5
162=24 162=24
163=12 163=9
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166=5 166=4
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168=13 168=10
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170=10 170=8
171=13 171=10
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176=13 176=10
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180=13 180=10
181=12 181=9
182=14 182=10
183=13 183=10
184=13 184=10
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186=9 186=7
187=13 187=10
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190=13 190=10
191=24 191=24
192=13 192=10
193=13 193=10
194=13 194=10
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197=13 197=10
198=18 198=14
199=13 199=10
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201=13 201=10
202=13 202=10
203=13 203=10
204=11 204=8
205=11 205=8
206=11 206=8
207=11 207=8
208=15 208=11
209=16 209=12
210=14 210=10
211=14 211=10
212=14 212=10
213=14 213=10
214=14 214=10
215=10 215=8
216=13 216=10
217=16 217=12
218=16 218=12
219=16 219=12
220=16 220=12
221=15 221=11
222=14 222=11
223=14 223=11
224=10 224=8
225=10 225=8
226=10 226=8
227=10 227=8
228=10 228=8
229=10 229=8
230=12 230=9
231=7 231=5
232=6 232=5
233=6 233=5
234=6 234=5
235=6 235=5
236=5 236=3
237=5 237=3
238=5 238=3
239=5 239=3
240=9 240=7
241=12 241=9
242=9 242=7
243=9 243=7
244=9 244=7
245=9 245=7
246=9 246=7
247=13 247=10
248=9 248=7
249=10 249=7
250=10 250=7
251=10 251=7
252=10 252=7
253=10 253=7
254=12 254=9
255=10 255=7
[alt] [alt]
0=6 0=5
1=6 1=5
2=6 2=5
3=6 3=5
4=6 4=5
5=6 5=5
6=6 6=5
7=6 7=5
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32=6 32=5
33=6 33=5
34=6 34=5
35=6 35=5
36=9 36=7
37=6 37=5
38=6 38=5
39=9 39=7
40=13 40=10
41=6 41=5
42=6 42=5
43=6 43=5
44=6 44=5
45=13 45=10
46=6 46=5
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48=13 48=10
49=6 49=5
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51=6 51=5
52=13 52=10
53=6 53=5
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65=13 65=10
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67=6 67=5
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69=6 69=5
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71=13 71=10
72=6 72=5
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75=13 75=10
76=6 76=5
77=11 77=8
78=11 78=8
79=6 79=5
80=6 80=5
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82=6 82=5
83=14 83=10
84=14 84=10
85=6 85=5
86=14 86=10
87=10 87=8
88=6 88=5
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90=16 90=12
91=6 91=5
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93=15 93=11
94=6 94=5
95=14 95=11
96=6 96=5
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99=6 99=5
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101=6 101=5
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103=7 103=5
104=6 104=5
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108=6 108=5
109=5 109=3
110=5 110=3
111=6 111=5
112=6 112=5
113=6 113=5
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115=9 115=7
116=9 116=7
117=6 117=5
118=9 118=7
119=13 119=10
120=6 120=5
121=6 121=5
122=10 122=7
123=6 123=5
124=10 124=7
125=10 125=7
126=6 126=5
127=6 127=5
[numbers] [numbers]
0=24 0=24
1=24 1=24

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@@ -1,409 +0,0 @@
[main]
Baseline=21
Top=4
LineSpacing=28
DrawExtraPixelsLeft=0
DrawExtraPixelsRight=0
AdvanceExtraPixels=0
AddToAllWidths=2
0=6
1=6
2=6
3=6
4=6
5=6
6=6
7=6
8=6
9=6
10=6
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27=6
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29=6
30=6
31=6
32=11
33=4
34=8
35=16
36=21
37=27
38=21
39=4
40=7
41=7
42=15
43=15
44=4
45=15
46=4
47=9
48=21
49=21
50=21
51=21
52=21
53=21
54=21
55=21
56=21
57=21
58=4
59=4
60=13
61=15
62=13
63=21
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65=21
66=21
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77=27
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87=27
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91=7
92=9
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100=21
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102=21
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105=4
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108=4
109=27
110=21
111=21
112=21
113=21
114=21
115=21
116=21
117=21
118=21
119=27
120=21
121=21
122=21
123=7
124=4
125=7
126=16
127=6
128=6
129=6
130=4
131=6
132=8
133=6
134=6
135=6
136=6
137=6
138=6
139=6
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142=6
143=6
144=6
145=4
146=4
147=8
148=8
149=6
150=6
151=6
152=6
153=6
154=6
155=6
156=6
157=6
158=6
159=6
160=6
161=4
162=21
163=12
164=9
165=15
166=5
167=9
168=13
169=9
170=10
171=13
172=13
173=13
174=9
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176=13
177=13
178=13
179=13
180=13
181=12
182=14
183=13
184=13
185=13
186=9
187=13
188=13
189=13
190=13
191=21
192=13
193=13
194=13
195=13
196=13
197=13
198=18
199=13
200=13
201=13
202=13
203=13
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205=11
206=11
207=11
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209=16
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211=14
212=14
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214=14
215=10
216=13
217=16
218=16
219=16
220=16
221=15
222=14
223=14
224=10
225=10
226=10
227=10
228=10
229=10
230=12
231=7
232=6
233=6
234=6
235=6
236=5
237=5
238=5
239=5
240=9
241=12
242=9
243=9
244=9
245=9
246=9
247=13
248=9
249=10
250=10
251=10
252=10
253=10
254=12
255=10
[alt]
0=6
1=6
2=6
3=6
4=6
5=6
6=6
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10=6
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45=13
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48=13
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52=13
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56=13
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65=13
66=13
67=6
68=13
69=6
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71=13
72=6
73=13
74=6
75=13
76=6
77=11
78=11
79=6
80=6
81=6
82=6
83=14
84=14
85=6
86=14
87=10
88=6
89=6
90=16
91=6
92=16
93=15
94=6
95=14
96=6
97=10
98=10
99=6
100=10
101=6
102=6
103=7
104=6
105=6
106=6
107=6
108=6
109=5
110=5
111=6
112=6
113=6
114=6
115=9
116=9
117=6
118=9
119=13
120=6
121=6
122=10
123=6
124=10
125=10
126=6
127=6
[numbers]
0=21
1=21
2=21
3=21
4=21
5=21
6=21
7=21
8=21
9=21
10=27
11=4
12=11
13=4
14=21
@@ -3,7 +3,7 @@ local t = LoadActor("stage" ) .. {
CurrentSongChangedMessageCommand=cmd(playcommand,"Update"); CurrentSongChangedMessageCommand=cmd(playcommand,"Update");
UpdateCommand=cmd(playcommand,"Set", { UpdateCommand=cmd(playcommand,"Set", {
StageToShow = GAMESTATE:GetCurrentStage(); StageToShow = GAMESTATE:GetCurrentStage();
StageNumber = GAMESTATE:GetStageIndex(); StageIndex = GAMESTATE:GetStageIndex();
} ); } );
}; };
@@ -0,0 +1,31 @@
local stages = Def.ActorFrame {};
function MakeBitmapTest()
return LoadFont(Var "LoadingScreen","StageDisplay") .. {
InitCommand=cmd(shadowlength,0;uppercase,true;);
};
end
for _, s in ipairs(Stage) do
if s == "Stage_Next" then
stages[#stages+1] = MakeBitmapTest() .. {
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
self:settext( string.upper(FormatNumberAndSuffix(params.StageIndex+1)) );
self:diffuse( StageToColor(s) );
self:strokecolor( StageToStrokeColor(s) );
end;
};
else
stages[#stages+1] = MakeBitmapTest() .. {
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
self:settext( StageToLocalizedString(params.StageToShow) );
self:diffuse( StageToColor(s) );
self:strokecolor( StageToStrokeColor(s) );
end;
}
end
end
return stages;

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@@ -1,34 +0,0 @@
local stages = Def.ActorFrame {
LoadActor("_stage frame");
};
for _, s in ipairs(Stage) do
if s == "Stage_Normal" then
stages[#stages+1] = LoadFont("_sf square head bold stroke 28") .. {
InitCommand=cmd(shadowlength,0;zoom,0.5;diffuse,color("#208f00"););
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
if params.StageNumber then
self:settext( string.upper(FormatNumberAndSuffix(params.StageNumber+1)) );
end
end;
};
stages[#stages+1] = LoadFont("_sf square head bold 28") .. {
InitCommand=cmd(shadowlength,0;zoom,0.5;diffuse,color("#6cff00"););
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
if params.StageNumber then
self:settext( string.upper(FormatNumberAndSuffix(params.StageNumber+1)) );
end
end;
};
else
stages[#stages+1] = LoadActor("_stage " .. s) .. {
SetCommand=function(self, params)
self:visible( params.StageToShow == s );
end;
}
end
end
return stages;
+16
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@@ -1851,3 +1851,19 @@ Off=Off
DoubleFor1Credit=Double For 1 Credit DoubleFor1Credit=Double For 1 Credit
2PlayersFor1Credit=2 Players For 1 Credit 2PlayersFor1Credit=2 Players For 1 Credit
[Stage]
1st=1st
2nd=2nd
3rd=3rd
4th=4th
5th=5th
6th=6th
Next=Next
Final=Final
Extra1=Extra
Extra2=Extra2
Nonstop=Nonstop
Oni=Oni
Endless=Endless
Event=Event
Demo=Demo
+29 -3
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@@ -28,6 +28,25 @@ local CourseDifficultyColors = {
Difficulty_Challenge = color("0.2,0.6,1.0,1"), -- blue Difficulty_Challenge = color("0.2,0.6,1.0,1"), -- blue
}; };
local StageColors = {
Stage_1st = color("#00ffc7"),
Stage_2nd = color("#58ff00"),
Stage_3rd = color("#f400ff"),
Stage_4th = color("#00ffda"),
Stage_5th = color("#ed00ff"),
Stage_6th = color("#73ff00"),
Stage_Next = color("#73ff00"),
Stage_Final = color("#ff0707"),
Stage_Extra1 = color("#fafa00"),
Stage_Extra2 = color("#ff0707"),
Stage_Nonstop = color("#FFFFFF"),
Stage_Oni = color("#FFFFFF"),
Stage_Endless = color("#FFFFFF"),
Stage_Event = color("#FFFFFF"),
Stage_Demo = color("#FFFFFF"),
};
function DifficultyDisplayTypeToColor( ddt ) function DifficultyDisplayTypeToColor( ddt )
local c = DifficultyDisplayTypeColors[ddt] local c = DifficultyDisplayTypeColors[ddt]
if c then return c end if c then return c end
@@ -50,11 +69,18 @@ function CourseDifficutlyToColor( cd )
return color("#000000"); return color("#000000");
end end
function StageToColor( stage )
function DifficultyAndStepsTypeToColor( difficulty, stepsType ) local c = StageColors[stage];
return DifficultyToColor( difficulty ); if c then return c end
return color("#000000");
end end
function StageToStrokeColor( stage )
local c = StageToColor(ddt);
return { c[1]/2, c[2]/2, c[3]/2, c[4] };
end
+30 -31
View File
@@ -596,11 +596,11 @@ BannerX=0
BannerY=0 BannerY=0
BannerOnCommand=scaletoclipped,322,120;visible,false;ztest,1 BannerOnCommand=scaletoclipped,322,120;visible,false;ztest,1
BannerOffCommand= BannerOffCommand=
ShowStage=true ShowStageDisplay=true
StageX=SCREEN_CENTER_X+272 StageDisplayX=SCREEN_CENTER_X+272
StageY=SCREEN_CENTER_Y-164 StageDisplayY=SCREEN_CENTER_Y-164
StageOnCommand=draworder,101;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6 StageDisplayOnCommand=draworder,101;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
StageOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6 StageDisplayOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
CDTitleX=SCREEN_CENTER_X+240 CDTitleX=SCREEN_CENTER_X+240
CDTitleY=SCREEN_CENTER_Y-50 CDTitleY=SCREEN_CENTER_Y-50
CDTitleFrontCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,"CullMode_Back"; CDTitleFrontCommand=roll,1;spin;effectmagnitude,0,150,0;cullmode,"CullMode_Back";
@@ -944,14 +944,14 @@ CombinedLifeX=SCREEN_CENTER_X+0
CombinedLifeY=SCREEN_CENTER_Y-212 CombinedLifeY=SCREEN_CENTER_Y-212
CombinedLifeOnCommand=addy,-100;linear,0.5;addy,100 CombinedLifeOnCommand=addy,-100;linear,0.5;addy,100
CombinedLifeOffCommand=linear,0.5;addy,-100 CombinedLifeOffCommand=linear,0.5;addy,-100
ShowStage=not GAMESTATE:IsCourseMode() ShowStageDisplay=not GAMESTATE:IsCourseMode()
StageX=SCREEN_CENTER_X+0 StageDisplayX=SCREEN_CENTER_X+0
StageY=SCREEN_CENTER_Y-206 StageDisplayY=SCREEN_CENTER_Y-206
StageOnCommand=draworder,100;addy,-100;linear,0.5;addy,100 StageDisplayOnCommand=draworder,-1;addy,-100;linear,0.5;addy,100
StageOffCommand=linear,0.5;addy,-100 StageDisplayOffCommand=linear,0.5;addy,-100
StageFrameX=SCREEN_CENTER_X StageFrameX=SCREEN_CENTER_X
StageFrameY=SCREEN_CENTER_Y-206 StageFrameY=SCREEN_CENTER_Y-202
StageFrameOnCommand=visible,false StageFrameOnCommand=draworder,-2;addy,-100;linear,0.5;addy,100
StageFrameOffCommand= StageFrameOffCommand=
SongNumberP1X=SCREEN_CENTER_X-25 SongNumberP1X=SCREEN_CENTER_X-25
SongNumberP1Y=SCREEN_CENTER_Y-206 SongNumberP1Y=SCREEN_CENTER_Y-206
@@ -1091,10 +1091,10 @@ LifeP2X=SCREEN_CENTER_X+180
LifeP2Y=SCREEN_CENTER_Y+210 LifeP2Y=SCREEN_CENTER_Y+210
LifeP2OnCommand=addy,100;sleep,0.5;linear,1;addy,-100 LifeP2OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
LifeP2OffCommand=linear,1;addy,100 LifeP2OffCommand=linear,1;addy,100
StageX=SCREEN_CENTER_X+0 StageDisplayX=SCREEN_CENTER_X+0
StageY=SCREEN_CENTER_Y+182 StageDisplayY=SCREEN_CENTER_Y+182
StageOnCommand=addy,100;sleep,0.5;linear,1;addy,-100 StageDisplayOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
StageOffCommand=linear,1;addy,100 StageDisplayOffCommand=linear,1;addy,100
SongNumberP1X=SCREEN_CENTER_X-30 SongNumberP1X=SCREEN_CENTER_X-30
SongNumberP1Y=SCREEN_CENTER_Y+200 SongNumberP1Y=SCREEN_CENTER_Y+200
SongNumberP1OnCommand=addy,100;sleep,0.5;linear,1;addy,-100 SongNumberP1OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
@@ -1416,12 +1416,12 @@ ShowWinArea=false
ShowMaxCombo=true ShowMaxCombo=true
ShowScoreArea=true ShowScoreArea=true
ShowTimeArea=false ShowTimeArea=false
ShowStage=true ShowStageDisplay=true
StageX=SCREEN_CENTER_X+0 StageDisplayX=SCREEN_CENTER_X+0
StageY=SCREEN_CENTER_Y-168 StageDisplayY=SCREEN_CENTER_Y-168
StageOnCommand=draworder,1;addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT StageDisplayOnCommand=draworder,1;addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
StageOffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT StageDisplayOffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
DifficultyIconP1X=SCREEN_CENTER_X-154 DifficultyIconP1X=SCREEN_CENTER_X-154
DifficultyIconP1Y=SCREEN_CENTER_Y-110 DifficultyIconP1Y=SCREEN_CENTER_Y-110
@@ -1589,7 +1589,7 @@ ShowWinArea=false
ShowMaxCombo=false ShowMaxCombo=false
ShowScoreArea=true ShowScoreArea=true
ShowTimeArea=false ShowTimeArea=false
ShowStage=false ShowStageDisplay=false
[ScreenEvaluationOni] [ScreenEvaluationOni]
Fallback="ScreenEvaluation" Fallback="ScreenEvaluation"
@@ -1602,7 +1602,7 @@ ShowWinArea=false
ShowMaxCombo=false ShowMaxCombo=false
ShowScoreArea=false ShowScoreArea=false
ShowTimeArea=true ShowTimeArea=true
ShowStage=false ShowStageDisplay=false
PercentFrameP1X=SCREEN_CENTER_X-226 PercentFrameP1X=SCREEN_CENTER_X-226
PercentFrameP1Y=SCREEN_CENTER_Y-140 PercentFrameP1Y=SCREEN_CENTER_Y-140
PercentFrameP1OnCommand=addx,-SCREEN_WIDTH/2;sleep,0.0;decelerate,0.3;addx,SCREEN_WIDTH/2 PercentFrameP1OnCommand=addx,-SCREEN_WIDTH/2;sleep,0.0;decelerate,0.3;addx,SCREEN_WIDTH/2
@@ -1649,12 +1649,11 @@ ShowScoreArea=true
ShowTimeArea=false ShowTimeArea=false
FailedSoundTime=0 FailedSoundTime=0
PassedSoundTime=0 PassedSoundTime=0
ShowStage=false ShowStageDisplay=true
ShowStage=true StageDisplayX=SCREEN_CENTER_X+0
StageX=SCREEN_CENTER_X+0 StageDisplayY=SCREEN_CENTER_Y-168
StageY=SCREEN_CENTER_Y-168 StageDisplayOnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
StageOnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT StageDisplayOffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
StageOffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
DifficultyIconP1X=SCREEN_CENTER_X-106 DifficultyIconP1X=SCREEN_CENTER_X-106
DifficultyIconP1Y=SCREEN_CENTER_Y-160 DifficultyIconP1Y=SCREEN_CENTER_Y-160
DifficultyIconP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT DifficultyIconP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
@@ -2037,7 +2036,7 @@ ShowStepsType=false
Fallback="Screen" Fallback="Screen"
AllowDisabledPlayerInput=false AllowDisabledPlayerInput=false
StyleIcon=true StyleIcon=true
ShowStage=false ShowStageDisplay=false
MemoryCardIcons=true MemoryCardIcons=true
CancelTransitionsOut=false CancelTransitionsOut=false
HeaderX=SCREEN_LEFT+(SCREEN_WIDTH/4.25) HeaderX=SCREEN_LEFT+(SCREEN_WIDTH/4.25)
@@ -4168,7 +4167,7 @@ LifeP1OnCommand=visible,false
LifeP2OnCommand=visible,false LifeP2OnCommand=visible,false
ScoreP1OnCommand=visible,false ScoreP1OnCommand=visible,false
ScoreP2OnCommand=visible,false ScoreP2OnCommand=visible,false
StageOnCommand=visible,false StageDisplayOnCommand=visible,false
ScoreFrameOnCommand=visible,false ScoreFrameOnCommand=visible,false
LifeFrameOnCommand=visible,false LifeFrameOnCommand=visible,false
DifficultyP1OnCommand=visible,false DifficultyP1OnCommand=visible,false