Ez2dancer "Working Version" Update (Can only Play 1p Easy)
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@@ -128,10 +128,10 @@ GameDef g_GameDefs[NUM_GAMES] =
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"UpLeft",
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"UpLeft",
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"UpLeftHand",
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"UpLeftHand",
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"LrLeftHand",
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"LrLeftHand",
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"UpRight",
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"UpRightHand",
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"LrRightHand",
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"Down",
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"Down",
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"LrRightHand",
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"UpRightHand",
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"UpRight",
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"Back"
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"Back"
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},
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},
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{ // m_iMenuButtons[NUM_MENU_BUTTONS]; // map from MenuButton to m_szButtonNames
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{ // m_iMenuButtons[NUM_MENU_BUTTONS]; // map from MenuButton to m_szButtonNames
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@@ -146,8 +146,6 @@ GameDef g_GameDefs[NUM_GAMES] =
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};
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};
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StyleDef g_StyleDefs[NUM_STYLES] =
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StyleDef g_StyleDefs[NUM_STYLES] =
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{
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{
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{ // STYLE_DANCE_SINGLE
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{ // STYLE_DANCE_SINGLE
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@@ -408,11 +406,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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5, // m_iColsPerPlayer
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.5f }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.0f }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.5f },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.0f },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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@@ -179,7 +179,7 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
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m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_STYLE_CHANGE) );
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m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_STYLE_CHANGE) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
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m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
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// SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_INTRO) );
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// SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_INTRO) );
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@@ -312,12 +312,19 @@ void ScreenEz2SelectStyle::MenuBack( const PlayerNumber p )
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MUSIC->Stop();
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MUSIC->Stop();
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
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GAMEMAN->m_CurStyle = STYLE_NONE; // Make sure that both players can scroll around title menu...
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// m_Fade.CloseWipingLeft( SM_GoToPrevState );
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// m_Fade.CloseWipingLeft( SM_GoToPrevState );
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// TweenOffScreen();
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// TweenOffScreen();
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}
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}
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/************************************
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MenuDown
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Desc: Actions performed when a player
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presses the button bound to down
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************************************/
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void ScreenEz2SelectStyle::MenuDown( const PlayerNumber p )
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void ScreenEz2SelectStyle::MenuDown( const PlayerNumber p )
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{
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{
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MenuStart(p);
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MenuStart(p);
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@@ -623,11 +630,38 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
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}
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}
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else
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else
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{
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{
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if (m_iSelectedPlayer == 2) // both players
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{
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m_soundInvalid.PlayRandom();
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return;
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}
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else
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{
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if (m_iSelectedStyle == 0) // easy
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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}
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else if (m_iSelectedStyle == 1) // hard
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{
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m_soundInvalid.PlayRandom();
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return;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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// GAMEMAN->m_CurStyle = STYLE_EZ2_REAL;
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m_soundInvalid.PlayRandom();
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return;
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}
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else // club
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{
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m_soundInvalid.PlayRandom();
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return;
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}
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}
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m_soundSelect.PlayRandom();
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m_soundSelect.PlayRandom();
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this->ClearMessageQueue();
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this->ClearMessageQueue();
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
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PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
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m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
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m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
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@@ -56,6 +56,6 @@ private:
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int m_iSelectedPlayer;
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int m_iSelectedPlayer;
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RandomSample m_soundChange;
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RandomSample m_soundChange;
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RandomSample m_soundSelect;
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RandomSample m_soundSelect;
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RandomSample m_soundInvalid;
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protected:
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protected:
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};
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};
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