Ez2dancer "Working Version" Update (Can only Play 1p Easy)
This commit is contained in:
@@ -128,10 +128,10 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
"UpLeft",
|
||||
"UpLeftHand",
|
||||
"LrLeftHand",
|
||||
"UpRight",
|
||||
"UpRightHand",
|
||||
"LrRightHand",
|
||||
"Down",
|
||||
"LrRightHand",
|
||||
"UpRightHand",
|
||||
"UpRight",
|
||||
"Back"
|
||||
},
|
||||
{ // m_iMenuButtons[NUM_MENU_BUTTONS]; // map from MenuButton to m_szButtonNames
|
||||
@@ -146,8 +146,6 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
{
|
||||
{ // STYLE_DANCE_SINGLE
|
||||
@@ -408,11 +406,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.5f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.0f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.0f },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
|
||||
@@ -179,7 +179,7 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
|
||||
|
||||
m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_STYLE_CHANGE) );
|
||||
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
|
||||
|
||||
m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
|
||||
|
||||
// SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_INTRO) );
|
||||
|
||||
@@ -312,12 +312,19 @@ void ScreenEz2SelectStyle::MenuBack( const PlayerNumber p )
|
||||
MUSIC->Stop();
|
||||
|
||||
m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
|
||||
GAMEMAN->m_CurStyle = STYLE_NONE; // Make sure that both players can scroll around title menu...
|
||||
|
||||
// m_Fade.CloseWipingLeft( SM_GoToPrevState );
|
||||
|
||||
// TweenOffScreen();
|
||||
}
|
||||
|
||||
/************************************
|
||||
MenuDown
|
||||
Desc: Actions performed when a player
|
||||
presses the button bound to down
|
||||
************************************/
|
||||
|
||||
void ScreenEz2SelectStyle::MenuDown( const PlayerNumber p )
|
||||
{
|
||||
MenuStart(p);
|
||||
@@ -623,11 +630,38 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_iSelectedPlayer == 2) // both players
|
||||
{
|
||||
m_soundInvalid.PlayRandom();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_iSelectedStyle == 0) // easy
|
||||
{
|
||||
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
|
||||
}
|
||||
else if (m_iSelectedStyle == 1) // hard
|
||||
{
|
||||
m_soundInvalid.PlayRandom();
|
||||
return;
|
||||
}
|
||||
else if (m_iSelectedStyle == 2) // real
|
||||
{
|
||||
// GAMEMAN->m_CurStyle = STYLE_EZ2_REAL;
|
||||
m_soundInvalid.PlayRandom();
|
||||
return;
|
||||
}
|
||||
else // club
|
||||
{
|
||||
m_soundInvalid.PlayRandom();
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_soundSelect.PlayRandom();
|
||||
|
||||
this->ClearMessageQueue();
|
||||
|
||||
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
|
||||
|
||||
PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
|
||||
|
||||
m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
|
||||
|
||||
@@ -56,6 +56,6 @@ private:
|
||||
int m_iSelectedPlayer;
|
||||
RandomSample m_soundChange;
|
||||
RandomSample m_soundSelect;
|
||||
|
||||
RandomSample m_soundInvalid;
|
||||
protected:
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user