Ez2dancer "Working Version" Update (Can only Play 1p Easy)

This commit is contained in:
Andrew Livy
2002-07-10 17:16:09 +00:00
parent 0073b8aaa8
commit 1b46fd1853
3 changed files with 43 additions and 11 deletions
+37 -3
View File
@@ -179,7 +179,7 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_STYLE_CHANGE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
// SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_INTRO) );
@@ -312,12 +312,19 @@ void ScreenEz2SelectStyle::MenuBack( const PlayerNumber p )
MUSIC->Stop();
m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
GAMEMAN->m_CurStyle = STYLE_NONE; // Make sure that both players can scroll around title menu...
// m_Fade.CloseWipingLeft( SM_GoToPrevState );
// TweenOffScreen();
}
/************************************
MenuDown
Desc: Actions performed when a player
presses the button bound to down
************************************/
void ScreenEz2SelectStyle::MenuDown( const PlayerNumber p )
{
MenuStart(p);
@@ -623,11 +630,38 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
}
else
{
if (m_iSelectedPlayer == 2) // both players
{
m_soundInvalid.PlayRandom();
return;
}
else
{
if (m_iSelectedStyle == 0) // easy
{
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
}
else if (m_iSelectedStyle == 1) // hard
{
m_soundInvalid.PlayRandom();
return;
}
else if (m_iSelectedStyle == 2) // real
{
// GAMEMAN->m_CurStyle = STYLE_EZ2_REAL;
m_soundInvalid.PlayRandom();
return;
}
else // club
{
m_soundInvalid.PlayRandom();
return;
}
}
m_soundSelect.PlayRandom();
this->ClearMessageQueue();
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
m_Menu.TweenOffScreenToMenu( SM_GoToNextState );