Ez2dancer "Working Version" Update (Can only Play 1p Easy)
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@@ -128,10 +128,10 @@ GameDef g_GameDefs[NUM_GAMES] =
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"UpLeft",
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"UpLeftHand",
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"LrLeftHand",
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"UpRight",
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"UpRightHand",
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"LrRightHand",
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"Down",
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"LrRightHand",
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"UpRightHand",
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"UpRight",
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"Back"
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},
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{ // m_iMenuButtons[NUM_MENU_BUTTONS]; // map from MenuButton to m_szButtonNames
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@@ -146,8 +146,6 @@ GameDef g_GameDefs[NUM_GAMES] =
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};
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StyleDef g_StyleDefs[NUM_STYLES] =
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{
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{ // STYLE_DANCE_SINGLE
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@@ -408,11 +406,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.5f }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.0f }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.5f },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.0f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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