Add GaveUp()
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@@ -1956,6 +1956,7 @@
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</Class>
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<Class name='StageStats'>
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<Function name='AllFailed'/>
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<Function name='GaveUp'/>
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<Function name='GetEarnedExtraStage'/>
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<Function name='GetGameplaySeconds'/>
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<Function name='GetMultiPlayerStageStats'/>
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@@ -5969,6 +5969,9 @@ local spr = Def.Sprite{
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<Function name='AllFailed' return='bool' arguments=''>
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Returns <code>true</code> if everyone failed.
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</Function>
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<Function name='GaveUp' return='bool' arguments=''>
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Returns <code>true</code> if any player has given up on the song.
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</Function>
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<Function name='GetEarnedExtraStage' return='EarnedExtraStage' arguments=''>
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Returns the <Link class="ENUM" function="EarnedExtraStage">EarnedExtraStage</Link> value.
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</Function>
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