cleanup, OnlyDedicatedMenuButtons -> UseDedicatedMenuButtons
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@@ -92,7 +92,7 @@ PrefsManager::PrefsManager() :
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m_bPalettedBannerCache ( Options, "PalettedBannerCache", false ),
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m_bFastLoad ( Options, "FastLoad", true ),
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m_bOnlyDedicatedMenuButtons ( Options, "OnlyDedicatedMenuButtons", false ),
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m_bOnlyDedicatedMenuButtons ( Options, "UseDedicatedMenuButtons", false ),
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m_bMenuTimer ( Options, "MenuTimer", true ),
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m_bShowDanger ( Options, "ShowDanger", true ),
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@@ -128,8 +128,6 @@ void PrefsManager::Init()
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{
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m_bCelShadeModels = false; // Work-In-Progress.. disable by default.
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m_fConstantUpdateDeltaSeconds = 0;
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m_bShowDanger = true;
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m_bMenuTimer = true;
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m_iNumArcadeStages = 3;
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m_bAutoPlay = false;
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@@ -588,12 +586,9 @@ void PrefsManager::SaveGlobalPrefsToIni( IniFile &ini ) const
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{
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ini.SetValue( "Options", "CelShadeModels", m_bCelShadeModels );
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ini.SetValue( "Options", "ConstantUpdateDeltaSeconds", m_fConstantUpdateDeltaSeconds );
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ini.SetValue( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons );
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ini.SetValue( "Options", "BackgroundMode", m_iBackgroundMode);
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ini.SetValue( "Options", "NumBackgrounds", m_iNumBackgrounds);
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ini.SetValue( "Options", "ShowDanger", m_bShowDanger );
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ini.SetValue( "Options", "BGBrightness", m_fBGBrightness );
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ini.SetValue( "Options", "MenuTimer", m_bMenuTimer );
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ini.SetValue( "Options", "NumArcadeStages", m_iNumArcadeStages );
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ini.SetValue( "Options", "AutoPlay", m_bAutoPlay );
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ini.SetValue( "Options", "JudgeWindowScale", m_fJudgeWindowScale );
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