Some Ez2 Theme Changes
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@@ -0,0 +1,23 @@
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* denotes task to do.
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X denotes task complete or no longer required to do.
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- denotes task to do, but also being worked upon by other dev.
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H denotes task on hold.
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TODO As of: 01:29:AM 04/09/02
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X Fix Ez2dancer SelectPlayer Theme Metrics
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- Try to fix ez2dancer select style.
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* Create Ez2dancer style Gameover by making some Gameover Metrics.
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* Create Ez2dancer style End Scroll, possibly new class, possibly just metric changes.
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* Create Ez2dancer style song select.
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* Add Scoreboard System (longterm project)
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* Create some kind of metrics so that Ez2dancer may have extra stage the way it should
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* Fix Ez2dancer type stage screens
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- Create Ez2dancer type "extra stage" stage screen.
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* Modify Gameplay Screen Metrics so that Ez2dancer style screen is more arcade-accurate
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* Modify DEMO Play Screen so that Ez2dancer shows each style (double, real, e.t.c.) in the way it should.
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* Create Ez2dancer HowToPlay screens.
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* Modify Pump Style Select So it is more arcade accurate.
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* Update the rather tacky graphics.
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* Keep my sanity.
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@@ -43,13 +43,13 @@ NextScreen=ScreenSelectStyle
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[ScreenEz2SelectPlayer]
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[ScreenEz2SelectPlayer]
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CursorP1X=120
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CursorP1X=120
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CursorP1Y=280
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CursorP1Y=335
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CursorP2X=520
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CursorP2X=520
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CursorP2Y=280
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CursorP2Y=335
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ControllerP1X=120
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ControllerP1X=120
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ControllerP1Y=280
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ControllerP1Y=350
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ControllerP2X=520
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ControllerP2X=520
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ControllerP2Y=280
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ControllerP2Y=350
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HelpText=Press $ on the pad to join
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HelpText=Press $ on the pad to join
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TimerSeconds=40
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TimerSeconds=40
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NextScreen=ScreenSelectGroup
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NextScreen=ScreenSelectGroup
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@@ -76,13 +76,13 @@ NextScreen=ScreenSelectDifficulty
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[ScreenEz2SelectStyle]
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[ScreenEz2SelectStyle]
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CursorP1X=120
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CursorP1X=120
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CursorP1Y=280
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CursorP1Y=335
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CursorP2X=520
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CursorP2X=520
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CursorP2Y=280
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CursorP2Y=335
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ControllerP1X=120
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ControllerP1X=120
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ControllerP1Y=280
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ControllerP1Y=350
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ControllerP2X=520
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ControllerP2X=520
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ControllerP2Y=280
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ControllerP2Y=350
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HelpText=Press $ on the pad to join. Press ! " to change styles, then press START
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HelpText=Press $ on the pad to join. Press ! " to change styles, then press START
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TimerSeconds=40
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TimerSeconds=40
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NextScreen=ScreenSelectGroup
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NextScreen=ScreenSelectGroup
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@@ -272,7 +272,7 @@ void Background::LoadFromSong( Song* pSong )
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for( int i=arrayPossibleMovies.GetSize()-1; i>=0; i-- )
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for( int i=arrayPossibleMovies.GetSize()-1; i>=0; i-- )
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if( -1!=arrayPossibleMovies[i].Find("anger") )
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if( -1!=arrayPossibleMovies[i].Find("anger") )
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arrayPossibleMovies.RemoveAt(i);
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arrayPossibleMovies.RemoveAt(i);
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for( int i=0; i<4 && arrayPossibleMovies.GetSize()>0; i++ )
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for( i=0; i<4 && arrayPossibleMovies.GetSize()>0; i++ )
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{
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{
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int index = rand() % arrayPossibleMovies.GetSize();
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int index = rand() % arrayPossibleMovies.GetSize();
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pTempBGA = new BackgroundAnimation;
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pTempBGA = new BackgroundAnimation;
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@@ -210,8 +210,8 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
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m_sprControllers[pn].SetTweenZoomY( 0 );
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m_sprControllers[pn].SetTweenZoomY( 0 );
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bool bBothSidesJoined = true;
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bool bBothSidesJoined = true;
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for( int pn=0; pn<NUM_PLAYERS; pn++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( !GAMESTATE->m_bSideIsJoined[pn] )
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if( !GAMESTATE->m_bSideIsJoined[p] )
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bBothSidesJoined = false;
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bBothSidesJoined = false;
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if( bBothSidesJoined )
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if( bBothSidesJoined )
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@@ -194,14 +194,14 @@ void ScreenEz2SelectStyle::RefreshStylesAndList()
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switch( GAMEMAN->GetStyleDefForStyle(style)->m_StyleType )
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switch( GAMEMAN->GetStyleDefForStyle(style)->m_StyleType )
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{
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{
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case StyleDef::ONE_PLAYER_ONE_CREDIT:
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case StyleDef::ONE_PLAYER_ONE_CREDIT: // if the current style is for 1player
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if( iNumSidesJoined!=1 )
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if( iNumSidesJoined!=1 ) // and we have two (or more) players
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m_aPossibleStyles.RemoveAt( i );
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m_aPossibleStyles.RemoveAt( i ); // remove the element
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break;
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break;
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case StyleDef::ONE_PLAYER_TWO_CREDITS:
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case StyleDef::ONE_PLAYER_TWO_CREDITS: // if the current style is for 1player on both sides
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case StyleDef::TWO_PLAYERS_TWO_CREDITS:
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case StyleDef::TWO_PLAYERS_TWO_CREDITS: // if the current style for 2players
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if( iNumSidesJoined!=2 )
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if( iNumSidesJoined!=2 ) // and we don't have two players
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m_aPossibleStyles.RemoveAt( i );
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m_aPossibleStyles.RemoveAt( i ); // remove the element
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break;
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break;
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default: ASSERT(0);
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default: ASSERT(0);
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}
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}
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@@ -40,7 +40,7 @@ OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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{ "Speed", 9, {"x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8"} },
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{ "Speed", 9, {"x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8"} },
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{ "Boost", 2, {"OFF","ON"} },
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{ "Boost", 2, {"OFF","ON"} },
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{ "Effect", 8, {"OFF","WAVE", "DRUNK", "DIZZY","SPACE","MINI","FLIP","TORNADO"} },
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{ "Effect", 8, {"OFF","WAVE", "DRUNK", "DIZZY","SPACE","MINI","FLIP","TORNADO"} },
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{ "Appear\nance", 4, {"VISIBLE","HIDDEN","SUDDEN","STEALTH"} },
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{ "Appear\nance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH", "BLINK"} },
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{ "Turn", 5, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE"} },
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{ "Turn", 5, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE"} },
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{ "Little", 2, {"OFF","ON"} },
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{ "Little", 2, {"OFF","ON"} },
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{ "Scroll", 2, {"STANDARD","REVERSE"} },
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{ "Scroll", 2, {"STANDARD","REVERSE"} },
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@@ -221,7 +221,7 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR CmdLine, int nCmdShow
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//
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//
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CStringArray asPackagePaths;
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CStringArray asPackagePaths;
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GetDirListing( "AutoInstall\\*.smzip", asPackagePaths, false, true );
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GetDirListing( "AutoInstall\\*.smzip", asPackagePaths, false, true );
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for( int i=0; i<asPackagePaths.GetSize(); i++ )
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for( i=0; i<asPackagePaths.GetSize(); i++ )
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{
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{
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CString sCommandLine = ssprintf( "smpackage.exe %s", asPackagePaths[i] );
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CString sCommandLine = ssprintf( "smpackage.exe %s", asPackagePaths[i] );
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