remove SDL from Makefile; used only by Mac build now
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@@ -184,16 +184,6 @@ Dialog = arch/Dialog/Dialog.cpp arch/Dialog/Dialog.h arch/Dialog/DialogDriver.h
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Threads = arch/Threads/Threads.h
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if HAVE_SDL
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LoadingWindow += arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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StepMania += SDL_utils.cpp SDL_utils.h
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if !HAVE_X11
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#InputHandler_SDL depends on LowLevelWindow_SDL
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InputHandler += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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endif
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endif
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if HAVE_X11
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# InputHandler_X11 depends on LowLevelWindow_X11
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InputHandler += arch/InputHandler/InputHandler_X11.cpp arch/InputHandler/InputHandler_X11.h
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@@ -401,7 +391,6 @@ main_SOURCES = $(Screens) \
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main_LDADD = \
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$(AUDIO_LIBS) \
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$(SDL_LIBS) \
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$(XLIBS) \
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$(srcdir)/libresample/libresample.a
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@@ -492,4 +481,4 @@ test_threads_SOURCES = \
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$(all_test_SOURCES) \
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tests/test_threads.cpp
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INCLUDES = $(LUA_CFLAGS) $(SDL_CFLAGS)
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INCLUDES = $(LUA_CFLAGS)
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