remove SDL from Makefile; used only by Mac build now

This commit is contained in:
Glenn Maynard
2005-10-17 02:37:14 +00:00
parent bf51c138f2
commit 1a1a5bd01e
2 changed files with 1 additions and 27 deletions
-15
View File
@@ -98,21 +98,6 @@ fi
SM_X_WITH_OPENGL
AC_ARG_ENABLE(sdl, AC_HELP_STRING([--enable-sdl], [Enable SDL support]), enable_sdl=$enableval, enable_sdl=no)
if test "$enable_sdl" = "yes"; then
AM_PATH_SDL(1.2.6,have_sdl=yes,have_sdl=no)
fi
AM_CONDITIONAL(HAVE_SDL, test "$have_sdl" = "yes")
if test "$have_sdl" = "yes"; then
AC_DEFINE(HAVE_SDL, 1, [SDL is available])
fi
# sdl-config puts -L/usr/lib in the library search path, which reorders things
# in a way that breaks some configurations.
# Does this still need to be in?
# not sure
# SDL_LIBS="`echo $SDL_LIBS | sed 's_-L/usr/lib/\?[[ $]]__'`"
have_libpng=yes
AC_CHECK_LIB(png, png_create_read_struct, [x=y], have_libpng=no, [-lz -lm]) # x=y to stop autoconf from messing with LIBS
AC_CHECK_HEADER(png.h, , have_libpng=no)
+1 -12
View File
@@ -184,16 +184,6 @@ Dialog = arch/Dialog/Dialog.cpp arch/Dialog/Dialog.h arch/Dialog/DialogDriver.h
Threads = arch/Threads/Threads.h
if HAVE_SDL
LoadingWindow += arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
StepMania += SDL_utils.cpp SDL_utils.h
if !HAVE_X11
#InputHandler_SDL depends on LowLevelWindow_SDL
InputHandler += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
endif
endif
if HAVE_X11
# InputHandler_X11 depends on LowLevelWindow_X11
InputHandler += arch/InputHandler/InputHandler_X11.cpp arch/InputHandler/InputHandler_X11.h
@@ -401,7 +391,6 @@ main_SOURCES = $(Screens) \
main_LDADD = \
$(AUDIO_LIBS) \
$(SDL_LIBS) \
$(XLIBS) \
$(srcdir)/libresample/libresample.a
@@ -492,4 +481,4 @@ test_threads_SOURCES = \
$(all_test_SOURCES) \
tests/test_threads.cpp
INCLUDES = $(LUA_CFLAGS) $(SDL_CFLAGS)
INCLUDES = $(LUA_CFLAGS)