Fix format strings.

This commit is contained in:
Steve Checkoway
2008-12-26 23:23:18 +00:00
parent 2258f21c2d
commit 19e1c8bb4e
7 changed files with 11 additions and 12 deletions
+3 -3
View File
@@ -70,17 +70,17 @@ void ScreenTestLights::Update( float fDeltaTime )
if( cl == CabinetLight_Invalid )
s += CABINET_LIGHT.GetValue()+": -----\n";
else
s += ssprintf( CABINET_LIGHT.GetValue()+": %d %s\n", cl, CabinetLightToString(cl).c_str() );
s += ssprintf( "%s: %d %s\n", CABINET_LIGHT.GetValue().c_str(), cl, CabinetLightToString(cl).c_str() );
if( !gi.IsValid() )
{
s += ssprintf( CONTROLLER_LIGHT.GetValue()+": -----\n" );
s += CONTROLLER_LIGHT.GetValue()+": -----\n";
}
else
{
RString sGameButton = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), gi.button );
PlayerNumber pn = (PlayerNumber)(gi.controller);
s += ssprintf( CONTROLLER_LIGHT.GetValue()+": %s %d %s\n", PlayerNumberToString(pn).c_str(), gi.button, sGameButton.c_str() );
s += ssprintf( "%s: %s %d %s\n", CONTROLLER_LIGHT.GetValue().c_str(), PlayerNumberToString(pn).c_str(), gi.button, sGameButton.c_str() );
}
m_textInputs.SetText( s );