From 19e1c8bb4ef01f8dc6dc476e3481f94504b9a8f6 Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Fri, 26 Dec 2008 23:23:18 +0000 Subject: [PATCH] Fix format strings. --- stepmania/src/GameCommand.cpp | 2 +- stepmania/src/InputMapper.cpp | 2 +- stepmania/src/OptionRowHandler.cpp | 2 +- stepmania/src/RageBitmapTexture.cpp | 2 +- stepmania/src/RageDisplay_OGL.cpp | 2 +- stepmania/src/ScreenTestLights.cpp | 6 +++--- stepmania/src/archutils/Unix/CrashHandlerChild.cpp | 7 +++---- 7 files changed, 11 insertions(+), 12 deletions(-) diff --git a/stepmania/src/GameCommand.cpp b/stepmania/src/GameCommand.cpp index be299eb47f..6e2f6e4dd6 100644 --- a/stepmania/src/GameCommand.cpp +++ b/stepmania/src/GameCommand.cpp @@ -387,7 +387,7 @@ void GameCommand::LoadOne( const Command& cmd ) else { RString sWarning = ssprintf( "Command '%s' is not valid.", cmd.GetOriginalCommandString().c_str() ); - LOG->Warn( sWarning ); + LOG->Warn( "%s", sWarning.c_str() ); Dialog::OK( sWarning, "INVALID_GAME_COMMAND" ); } } diff --git a/stepmania/src/InputMapper.cpp b/stepmania/src/InputMapper.cpp index 77aeaf8e95..fa9a7f9ad5 100644 --- a/stepmania/src/InputMapper.cpp +++ b/stepmania/src/InputMapper.cpp @@ -716,7 +716,7 @@ bool InputMapper::CheckForChangedInputDevicesAndRemap( RString &sMessageOut ) MESSAGEMAN->Broadcast( Message_AutoJoyMappingApplied ); } - LOG->Info( sMessageOut ); + LOG->Info( "%s", sMessageOut.c_str() ); g_sLastSeenInputDevices.Set( join(",",vsCurrent) ); PREFSMAN->SavePrefsToDisk(); diff --git a/stepmania/src/OptionRowHandler.cpp b/stepmania/src/OptionRowHandler.cpp index f1e8c12ee5..24b0eae73e 100644 --- a/stepmania/src/OptionRowHandler.cpp +++ b/stepmania/src/OptionRowHandler.cpp @@ -277,7 +277,7 @@ public: if( iFallbackOption == -1 ) { RString s = ssprintf("No options in row \"list,%s\" were selected, and no fallback row found; selected entry 0", m_Def.m_sName.c_str()); - LOG->Warn( s ); + LOG->Warn( "%s", s.c_str() ); CHECKPOINT_M( s ); iFallbackOption = 0; } diff --git a/stepmania/src/RageBitmapTexture.cpp b/stepmania/src/RageBitmapTexture.cpp index 8248afa5f9..9730ae5197 100644 --- a/stepmania/src/RageBitmapTexture.cpp +++ b/stepmania/src/RageBitmapTexture.cpp @@ -281,7 +281,7 @@ void RageBitmapTexture::Create() fFrameWidth, fFrameHeight, fBetterSourceWidth, fBetterSourceHeight, fBetterFrameWidth, fBetterFrameHeight ); - LOG->Warn( sWarning ); + LOG->Warn( "%s", sWarning.c_str() ); Dialog::OK( sWarning, "FRAME_DIMENSIONS_WARNING" ); } } diff --git a/stepmania/src/RageDisplay_OGL.cpp b/stepmania/src/RageDisplay_OGL.cpp index 21838e933d..98a47203da 100644 --- a/stepmania/src/RageDisplay_OGL.cpp +++ b/stepmania/src/RageDisplay_OGL.cpp @@ -505,7 +505,7 @@ RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnaccelerate { if( !bAllowUnacceleratedRenderer ) return sError + " " + OBTAIN_AN_UPDATED_VIDEO_DRIVER.GetValue() + "\n\n"; - LOG->Warn( "Low-performance OpenGL renderer: " + sError ); + LOG->Warn( "Low-performance OpenGL renderer: %s", sError.c_str() ); } #if defined(_WINDOWS) diff --git a/stepmania/src/ScreenTestLights.cpp b/stepmania/src/ScreenTestLights.cpp index c36c90cfdf..87b0b0eb35 100644 --- a/stepmania/src/ScreenTestLights.cpp +++ b/stepmania/src/ScreenTestLights.cpp @@ -70,17 +70,17 @@ void ScreenTestLights::Update( float fDeltaTime ) if( cl == CabinetLight_Invalid ) s += CABINET_LIGHT.GetValue()+": -----\n"; else - s += ssprintf( CABINET_LIGHT.GetValue()+": %d %s\n", cl, CabinetLightToString(cl).c_str() ); + s += ssprintf( "%s: %d %s\n", CABINET_LIGHT.GetValue().c_str(), cl, CabinetLightToString(cl).c_str() ); if( !gi.IsValid() ) { - s += ssprintf( CONTROLLER_LIGHT.GetValue()+": -----\n" ); + s += CONTROLLER_LIGHT.GetValue()+": -----\n"; } else { RString sGameButton = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), gi.button ); PlayerNumber pn = (PlayerNumber)(gi.controller); - s += ssprintf( CONTROLLER_LIGHT.GetValue()+": %s %d %s\n", PlayerNumberToString(pn).c_str(), gi.button, sGameButton.c_str() ); + s += ssprintf( "%s: %s %d %s\n", CONTROLLER_LIGHT.GetValue().c_str(), PlayerNumberToString(pn).c_str(), gi.button, sGameButton.c_str() ); } m_textInputs.SetText( s ); diff --git a/stepmania/src/archutils/Unix/CrashHandlerChild.cpp b/stepmania/src/archutils/Unix/CrashHandlerChild.cpp index c4b6ffdf87..fdbc3dcac9 100644 --- a/stepmania/src/archutils/Unix/CrashHandlerChild.cpp +++ b/stepmania/src/archutils/Unix/CrashHandlerChild.cpp @@ -246,7 +246,7 @@ static void child_process() fprintf(CrashDump, "Checkpoints:\n"); for( unsigned i=0; i