"view transform" is never used
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@@ -438,11 +438,6 @@ static void GameLoop()
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DISPLAY->Clear();
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DISPLAY->ResetMatrixStack();
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RageMatrix mat;
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RageMatrixIdentity( &mat );
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DISPLAY->SetViewTransform( &mat );
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SCREENMAN->Draw(); // draw the game
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DISPLAY->FlushQueue();
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