Don't special case extra stage.
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@@ -717,8 +717,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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input.MenuI.button == MENU_BUTTON_START &&
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input.MenuI.button == MENU_BUTTON_START &&
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input.type != IET_RELEASE &&
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input.type != IET_RELEASE &&
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input.type != IET_LEVEL_CHANGED &&
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input.type != IET_LEVEL_CHANGED &&
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OPTIONS_MENU_AVAILABLE.GetValue() &&
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OPTIONS_MENU_AVAILABLE.GetValue() )
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!GAMESTATE->IsAnExtraStage() )
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{
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{
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if( m_bGoToOptions )
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if( m_bGoToOptions )
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return; /* got it already */
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return; /* got it already */
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@@ -1222,7 +1221,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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{
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{
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SCREENMAN->PlayStartSound();
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SCREENMAN->PlayStartSound();
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if( OPTIONS_MENU_AVAILABLE && !GAMESTATE->IsAnExtraStage() )
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if( OPTIONS_MENU_AVAILABLE )
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{
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{
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// show "hold START for options"
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// show "hold START for options"
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this->PlayCommand( "ShowPressStartForOptions" );
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this->PlayCommand( "ShowPressStartForOptions" );
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