less overhead when not used
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@@ -22,6 +22,8 @@ RageSoundReader_PitchChange::RageSoundReader_PitchChange( RageSoundReader *pSour
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m_pSource = m_pResample;
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m_fSpeedRatio = 1.0f;
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m_fPitchRatio = 1.0f;
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m_fLastSetSpeedRatio = m_fSpeedRatio;
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m_fLastSetPitchRatio = m_fPitchRatio;
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}
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RageSoundReader_PitchChange::RageSoundReader_PitchChange( const RageSoundReader_PitchChange &cpy ):
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@@ -34,6 +36,8 @@ RageSoundReader_PitchChange::RageSoundReader_PitchChange( const RageSoundReader_
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m_pSpeedChange = dynamic_cast<RageSoundReader_SpeedChange *>( m_pResample->GetSource() );
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m_fSpeedRatio = cpy.m_fSpeedRatio;
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m_fPitchRatio = cpy.m_fPitchRatio;
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m_fLastSetSpeedRatio = cpy.m_fLastSetSpeedRatio;
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m_fLastSetPitchRatio = cpy.m_fLastSetPitchRatio;
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}
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int RageSoundReader_PitchChange::Read( char *pBuf, int iFrames )
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@@ -42,9 +46,11 @@ int RageSoundReader_PitchChange::Read( char *pBuf, int iFrames )
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* immediately on the next Read(). When this is true, apply the ratio to the
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* resampler and the speed changer simultaneously, so they take effect as
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* closely together as possible. */
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float fRate = GetStreamToSourceRatio();
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if( m_pSpeedChange->NextReadWillStep() )
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if( (m_fLastSetSpeedRatio != m_fSpeedRatio || m_fLastSetPitchRatio != m_fPitchRatio) &&
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m_pSpeedChange->NextReadWillStep() )
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{
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float fRate = GetStreamToSourceRatio();
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/* This is the simple way: */
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// m_pResample->SetRate( m_fPitchRatio );
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// m_pSpeedChange->SetSpeedRatio( m_fSpeedRatio / m_fPitchRatio );
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@@ -56,12 +62,15 @@ int RageSoundReader_PitchChange::Read( char *pBuf, int iFrames )
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float fActualPitchRatio = m_pResample->GetRate();
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float fRequestedSpeedRatio = m_fSpeedRatio / fActualPitchRatio;
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m_pSpeedChange->SetSpeedRatio( fRequestedSpeedRatio );
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}
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/* If we just applied a new speed and it caused the ratio to change, return
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* no data, so the caller can see the new ratio. */
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if( fRate != GetStreamToSourceRatio() )
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return 0;
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m_fLastSetSpeedRatio = m_fSpeedRatio;
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m_fLastSetPitchRatio = m_fPitchRatio;
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/* If we just applied a new speed and it caused the ratio to change, return
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* no data, so the caller can see the new ratio. */
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if( fRate != GetStreamToSourceRatio() )
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return 0;
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}
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return RageSoundReader_Filter::Read( pBuf, iFrames );
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}
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@@ -27,6 +27,8 @@ private:
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float m_fSpeedRatio;
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float m_fPitchRatio;
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float m_fLastSetSpeedRatio;
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float m_fLastSetPitchRatio;
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};
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#endif
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