[splittiming] Of course...negative inverse.
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@@ -261,11 +261,8 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
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{
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{
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float fBeatsUsed = fSongBeat - fStartBeat;
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float fBeatsUsed = fSongBeat - fStartBeat;
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float fRatioUsed = fBeatsUsed / seg.m_fWait;
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float fRatioUsed = fBeatsUsed / seg.m_fWait;
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float fDistance = 1 - seg.m_fPercent;
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float fDistance = 1 - seg.m_fPercent;
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float fRatioNeed = fRatioUsed * -fDistance;
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float fRatioNeed = fRatioUsed * fDistance;
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fYOffset *= (1 + fRatioNeed);
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fYOffset *= (1 + fRatioNeed);
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}
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}
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else
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else
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