more of the same
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@@ -993,7 +993,8 @@ XNode* Profile::SaveCourseScoresCreateNode() const
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if( pProfile->GetCourseNumTimesPlayed(pCourse) == 0 )
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continue;
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XNode* pCourseNode = pNode->AppendChild( "Course", pCourse->m_bIsAutogen ? pCourse->m_sName : pCourse->m_sPath );
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XNode* pCourseNode = pNode->AppendChild( "Course" );
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pCourseNode->AppendAttr( "Name", pCourse->m_bIsAutogen ? pCourse->m_sName : pCourse->m_sPath );
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for( StepsType st=(StepsType)0; st<NUM_STEPS_TYPES; ((int&)st)++ )
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{
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@@ -1001,7 +1002,8 @@ XNode* Profile::SaveCourseScoresCreateNode() const
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if( pProfile->GetCourseHighScoreList(pCourse, st).iNumTimesPlayed == 0 )
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continue;
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LPXNode pStepsTypeNode = pCourseNode->AppendChild( "StepsType", st );
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LPXNode pStepsTypeNode = pCourseNode->AppendChild( "StepsType" );
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pStepsTypeNode->AppendAttr( "Type", GameManager::NotesTypeToString(st) );
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const HighScoreList &hsl = pProfile->GetCourseHighScoreList( pCourse, st );
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@@ -1024,12 +1026,17 @@ void Profile::LoadCourseScoresFromNode( const XNode* pNode )
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{
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if( (*course)->name != "Course" )
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continue;
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CString sCourse;
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(*course)->GetValue(sCourse);
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const LPXAttr TypeAttr = (*course)->GetAttr( "Name" );
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if( TypeAttr == NULL )
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WARN_AND_CONTINUE;
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CString sCourse = TypeAttr->value;
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Course* pCourse = SONGMAN->GetCourseFromPath( sCourse );
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if( pCourse == NULL )
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pCourse = SONGMAN->GetCourseFromName( sCourse );
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if( pCourse == NULL )
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WARN_AND_CONTINUE;
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for( XNodes::iterator stepsType = (*course)->childs.begin();
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stepsType != (*course)->childs.end();
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@@ -1038,8 +1045,12 @@ void Profile::LoadCourseScoresFromNode( const XNode* pNode )
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if( (*stepsType)->name != "StepsType" )
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continue;
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StepsType st;
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(*stepsType)->GetValue((int&)st);
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const LPXAttr TypeAttr = (*stepsType)->GetAttr( "Type" );
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if( TypeAttr == NULL )
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WARN_AND_CONTINUE;
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StepsType st = GameManager::StringToNotesType( TypeAttr->value );
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if( st == STEPS_TYPE_INVALID )
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WARN_AND_CONTINUE;
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XNode *pHighScoreListNode = (*stepsType)->GetChild("HighScoreList");
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if( pHighScoreListNode == NULL )
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