minor cleanup
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@@ -1,6 +1,5 @@
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#include "global.h"
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#include "SnapDisplay.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Style.h"
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@@ -12,9 +11,6 @@ SnapDisplay::SnapDisplay()
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for( int i=0; i<2; i++ )
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{
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m_sprIndicators[i].Load( THEME->GetPathToG("SnapDisplay icon 8x1") );
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// MD 11/12/03 - this assert doesn't allow us to set the editor's maximum
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// resolution to less than the maximum one we have available. Meh.
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// ASSERT( m_sprIndicators[i].GetNumStates() == NUM_NOTE_TYPES );
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m_sprIndicators[i].StopAnimating();
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this->AddChild( &m_sprIndicators[i] );
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}
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