Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate

This commit is contained in:
Kevin Slaughter
2003-04-26 06:56:58 +00:00
parent 3bcb5b96b0
commit 17f2ab4033
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -282,7 +282,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x7") );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x10") );
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
UtilSetXYAndOnCommand( m_DifficultyIcon[p], "ScreenEvaluation" );