Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate
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@@ -282,7 +282,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x7") );
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m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x10") );
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m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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UtilSetXYAndOnCommand( m_DifficultyIcon[p], "ScreenEvaluation" );
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