Start the balloons zoomed out, so they don't flicker on screen for a frame

This commit is contained in:
Glenn Maynard
2003-02-24 20:17:02 +00:00
parent 66d66d2821
commit 17c891c78b
+2
View File
@@ -207,6 +207,7 @@ ScreenSelectMusic::ScreenSelectMusic()
m_sprMarathonBalloon.StopAnimating();
m_sprMarathonBalloon.SetXY( BALLOON_X, BALLOON_Y );
m_sprMarathonBalloon.SetZoom( 1 );
m_sprMarathonBalloon.SetZoomY( 0 );
m_sprMarathonBalloon.SetDiffuse( RageColor(1,1,1,1) );
m_sprMarathonBalloon.SetEffectBobbing( RageVector3(0,10,0), 2 );
this->AddChild( &m_sprMarathonBalloon );
@@ -215,6 +216,7 @@ ScreenSelectMusic::ScreenSelectMusic()
m_sprLongBalloon.StopAnimating();
m_sprLongBalloon.SetXY( BALLOON_X, BALLOON_Y );
m_sprLongBalloon.SetZoom( 1 );
m_sprLongBalloon.SetZoomY( 0 );
m_sprLongBalloon.SetDiffuse( RageColor(1,1,1,1) );
m_sprLongBalloon.SetEffectBobbing( RageVector3(0,10,0), 2 );
this->AddChild( &m_sprLongBalloon );