Start the balloons zoomed out, so they don't flicker on screen for a frame
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@@ -207,6 +207,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_sprMarathonBalloon.StopAnimating();
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m_sprMarathonBalloon.SetXY( BALLOON_X, BALLOON_Y );
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m_sprMarathonBalloon.SetZoom( 1 );
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m_sprMarathonBalloon.SetZoomY( 0 );
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m_sprMarathonBalloon.SetDiffuse( RageColor(1,1,1,1) );
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m_sprMarathonBalloon.SetEffectBobbing( RageVector3(0,10,0), 2 );
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this->AddChild( &m_sprMarathonBalloon );
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@@ -215,6 +216,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_sprLongBalloon.StopAnimating();
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m_sprLongBalloon.SetXY( BALLOON_X, BALLOON_Y );
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m_sprLongBalloon.SetZoom( 1 );
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m_sprLongBalloon.SetZoomY( 0 );
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m_sprLongBalloon.SetDiffuse( RageColor(1,1,1,1) );
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m_sprLongBalloon.SetEffectBobbing( RageVector3(0,10,0), 2 );
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this->AddChild( &m_sprLongBalloon );
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