From 17c891c78b748397ac83aac9717a363d91f75951 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 24 Feb 2003 20:17:02 +0000 Subject: [PATCH] Start the balloons zoomed out, so they don't flicker on screen for a frame --- stepmania/src/ScreenSelectMusic.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 179b215f89..a2800e8cad 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -207,6 +207,7 @@ ScreenSelectMusic::ScreenSelectMusic() m_sprMarathonBalloon.StopAnimating(); m_sprMarathonBalloon.SetXY( BALLOON_X, BALLOON_Y ); m_sprMarathonBalloon.SetZoom( 1 ); + m_sprMarathonBalloon.SetZoomY( 0 ); m_sprMarathonBalloon.SetDiffuse( RageColor(1,1,1,1) ); m_sprMarathonBalloon.SetEffectBobbing( RageVector3(0,10,0), 2 ); this->AddChild( &m_sprMarathonBalloon ); @@ -215,6 +216,7 @@ ScreenSelectMusic::ScreenSelectMusic() m_sprLongBalloon.StopAnimating(); m_sprLongBalloon.SetXY( BALLOON_X, BALLOON_Y ); m_sprLongBalloon.SetZoom( 1 ); + m_sprLongBalloon.SetZoomY( 0 ); m_sprLongBalloon.SetDiffuse( RageColor(1,1,1,1) ); m_sprLongBalloon.SetEffectBobbing( RageVector3(0,10,0), 2 ); this->AddChild( &m_sprLongBalloon );