Add SortMenuColor. Simplify.

This commit is contained in:
Glenn Maynard
2003-10-27 21:50:50 +00:00
parent 7c6834fdcd
commit 17aeed205c
+4 -9
View File
@@ -47,6 +47,7 @@ CachedThemeMetricF ITEM_SPACING_Y ("MusicWheel","ItemSpacingY");
#define NUM_SECTION_COLORS THEME->GetMetricI("MusicWheel","NumSectionColors")
#define SECTION_COLORS( i ) THEME->GetMetricC("MusicWheel",ssprintf("SectionColor%d",i+1))
#define SONG_REAL_EXTRA_COLOR THEME->GetMetricC("MusicWheel","SongRealExtraColor")
#define SORT_MENU_COLOR THEME->GetMetricC("MusicWheel","SortMenuColor")
#define SHOW_ROULETTE THEME->GetMetricB("MusicWheel","ShowRoulette")
#define SHOW_RANDOM THEME->GetMetricB("MusicWheel","ShowRandom")
CachedThemeMetricB USE_3D ("MusicWheel","Use3D");
@@ -162,13 +163,8 @@ MusicWheel::MusicWheel()
case PLAY_MODE_NONSTOP: GAMESTATE->m_SongSortOrder = SORT_NONSTOP_COURSES; break;
case PLAY_MODE_ENDLESS: GAMESTATE->m_SongSortOrder = SORT_ENDLESS_COURSES; break;
default:
// If there is a default sort requested..use it.
SongSortOrder so;
so = StringToSongSortOrder(DEFAULT_SORT);
if( so != SORT_INVALID )
GAMESTATE->m_SongSortOrder = so;
else
GAMESTATE->m_SongSortOrder = SortOrder[0];
GAMESTATE->m_SongSortOrder = StringToSongSortOrder( DEFAULT_SORT );
ASSERT( GAMESTATE->m_SongSortOrder != SORT_INVALID );
break;
}
}
@@ -405,8 +401,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
if( so == SORT_INVALID )
so = SORT_GROUP;
RageColor c = RageColor(1,1,0,1);
WheelItemData wid( TYPE_SORT, NULL, "", NULL, c, so );
WheelItemData wid( TYPE_SORT, NULL, "", NULL, SORT_MENU_COLOR, so );
wid.m_sLabel = Names[i];
wid.m_Action.Load( i, Actions[i] );