fix compile by using the old code I guess.
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@@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM >= SM_100Combo && SM <= SM_1000Combo )
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{
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int iCombo = ((SM - 100) + 1)*100;
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int iCombo = (SM-SM_100Combo+1) * 100;
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PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
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}
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else if( SM == SM_ComboStopped )
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