fix compile by using the old code I guess.

This commit is contained in:
AJ Kelly
2010-12-31 15:11:55 -06:00
parent b28244b3fc
commit 17a76a3dbe
+1 -1
View File
@@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
}
else if( SM >= SM_100Combo && SM <= SM_1000Combo )
{
int iCombo = ((SM - 100) + 1)*100;
int iCombo = (SM-SM_100Combo+1) * 100;
PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
}
else if( SM == SM_ComboStopped )