From 17a76a3dbe63d85d19a3150ca187f713dc851656 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Fri, 31 Dec 2010 15:11:55 -0600 Subject: [PATCH] fix compile by using the old code I guess. --- src/ScreenGameplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 073e4fe41c..4614d594f2 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) } else if( SM >= SM_100Combo && SM <= SM_1000Combo ) { - int iCombo = ((SM - 100) + 1)*100; + int iCombo = (SM-SM_100Combo+1) * 100; PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 ); } else if( SM == SM_ComboStopped )