foreground under transitions

This commit is contained in:
Glenn Maynard
2005-02-27 21:01:56 +00:00
parent d80f3c76db
commit 178f081334
+1 -1
View File
@@ -260,7 +260,7 @@ void ScreenGameplay::Init()
m_Background.SetDrawOrder( DRAW_ORDER_BEFORE_EVERYTHING );
this->AddChild( &m_Background );
m_Foreground.SetDrawOrder( DRAW_ORDER_AFTER_EVERYTHING ); // on top of everything else, including transitions
m_Foreground.SetDrawOrder( DRAW_ORDER_OVERLAY+1 ); // on top of the overlay, but under transitions
this->AddChild( &m_Foreground );