Remove #INSTRUMENTTRACK. It's guitar only.

This commit is contained in:
Jason Felds
2011-07-30 15:33:00 -04:00
parent 6c15a82892
commit 176b6f55ea
10 changed files with 8 additions and 116 deletions
+3
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@@ -9,6 +9,9 @@ change to JSON, but it is unsure if this will be done.
Implement .ssc at your own risk.
________________________________________________________________________________
[v0.78] - Wolfman2000
* Remove the #INSTRUMENTTRACK tag.
[v0.77] - Wolfman2000
* Add the cache tag #STEPFILENAME to gain access to the proper #NOTES when
required.
+3
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@@ -11,6 +11,9 @@ StepMania 5.0 Preview 3 | 20110???
2011/07/30
----------
* [ProfileManager] Fix an issue when deleting recently created profiles. [AJ]
* Start removing anything related to Guitar mode. This was rushed in, and it
is not worth us keeping at this time. This also means the #INSTRUMENTTRACK
tag is no longer valid. [Wolfman2000]
2011/07/26
----------
-1
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@@ -13,7 +13,6 @@
#LYRICSPATH:;
#CDTITLE:;
#MUSIC:;
#INSTRUMENTTRACK:;
#MUSICLENGTH:;
#OFFSET:;
#BPMS:;
-20
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@@ -132,15 +132,6 @@ void AutoKeysounds::LoadTracks( const Song *pSong, RageSoundReader *&pShared, Ra
if( !sMusicPath.empty() )
vsMusicFile.push_back( sMusicPath );
FOREACH_ENUM( InstrumentTrack, it )
{
if( it == InstrumentTrack_Guitar )
continue;
if( pSong->HasInstrumentTrack(it) )
vsMusicFile.push_back( pSong->GetInstrumentTrackPath(it) );
}
vector<RageSoundReader *> vpSounds;
FOREACH( RString, vsMusicFile, s )
{
@@ -174,17 +165,6 @@ void AutoKeysounds::LoadTracks( const Song *pSong, RageSoundReader *&pShared, Ra
pShared = pSongReader;
}
if( pSong->HasInstrumentTrack(InstrumentTrack_Guitar) )
{
RString sError;
RageSoundReader *pGuitarTrackReader = RageSoundReader_FileReader::OpenFile( pSong->GetInstrumentTrackPath(InstrumentTrack_Guitar), sError );
// Load the buffering filter before the effects filters, so effects aren't delayed.
pGuitarTrackReader = new RageSoundReader_Extend( pGuitarTrackReader );
pGuitarTrackReader = new RageSoundReader_ThreadedBuffer( pGuitarTrackReader );
pPlayer1 = pGuitarTrackReader;
}
return;
//if( pSongReader->GetNumChannels() <= 2 )
-23
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@@ -179,23 +179,6 @@ void SMLoader::ProcessAttacks( AttackArray &attacks, MsdFile::value_t params )
}
}
void SMLoader::ProcessInstrumentTracks( Song &out, const RString &sParam )
{
vector<RString> vs1;
split( sParam, ",", vs1 );
FOREACH_CONST( RString, vs1, s )
{
vector<RString> vs2;
split( *s, "=", vs2 );
if( vs2.size() >= 2 )
{
InstrumentTrack it = StringToInstrumentTrack( vs2[0] );
if( it != InstrumentTrack_Invalid )
out.m_sInstrumentTrackFile[it] = vs2[1];
}
}
}
bool SMLoader::ProcessBPMs( TimingData &out, const RString line, const int rowsPerBeat )
{
vector<RString> arrayBPMChangeExpressions;
@@ -783,12 +766,6 @@ bool SMLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCache
{
ProcessTickcounts(out.m_SongTiming, sParams[1]);
}
else if( sValueName=="INSTRUMENTTRACK" )
{
ProcessInstrumentTracks( out, sParams[1] );
}
else if( sValueName=="MUSICLENGTH" )
{
-5
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@@ -224,11 +224,6 @@ bool SMALoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach
else if( sValueName=="MUSIC" )
out.m_sMusicFile = sParams[1];
else if( sValueName=="INSTRUMENTTRACK" )
{
SMLoader::ProcessInstrumentTracks( out, sParams[1] );
}
else if( sValueName=="MUSICLENGTH" )
{
continue;
-5
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@@ -341,11 +341,6 @@ bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach
out.m_sMusicFile = sParams[1];
}
else if( sValueName=="INSTRUMENTTRACK" )
{
SMLoader::ProcessInstrumentTracks( out, sParams[1] );
}
else if( sValueName=="MUSICLENGTH" )
{
if( !bFromCache )
-8
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@@ -227,14 +227,6 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
f.PutLine( ssprintf( "#CDTITLE:%s;", SmEscape(out.m_sCDTitleFile).c_str() ) );
f.PutLine( ssprintf( "#MUSIC:%s;", SmEscape(out.m_sMusicFile).c_str() ) );
{
vector<RString> vs = out.GetInstrumentTracksToVectorString();
if( !vs.empty() )
{
RString s = join( ",", vs );
f.PutLine( "#INSTRUMENTTRACK:" + s + ";\n" );
}
}
f.PutLine( ssprintf( "#OFFSET:%.6f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) );
f.PutLine( ssprintf( "#SAMPLESTART:%.6f;", out.m_fMusicSampleStartSeconds ) );
f.PutLine( ssprintf( "#SAMPLELENGTH:%.6f;", out.m_fMusicSampleLengthSeconds ) );
+1 -36
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@@ -41,7 +41,7 @@
* @brief The internal version of the cache for StepMania.
*
* Increment this value to invalidate the current cache. */
const int FILE_CACHE_VERSION = 198;
const int FILE_CACHE_VERSION = 199;
/** @brief How long does a song sample last by default? */
const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
@@ -50,14 +50,6 @@ static Preference<float> g_fLongVerSongSeconds( "LongVerSongSeconds", 60*2.5f );
static Preference<float> g_fMarathonVerSongSeconds( "MarathonVerSongSeconds", 60*5.f );
static Preference<bool> g_BackUpAllSongSaves( "BackUpAllSongSaves", false );
static const char *InstrumentTrackNames[] = {
"Guitar",
"Rhythm",
"Bass",
};
XToString( InstrumentTrack );
StringToX( InstrumentTrack );
Song::Song()
{
FOREACH_BackgroundLayer( i )
@@ -454,9 +446,6 @@ void Song::TidyUpData( bool fromCache, bool duringCache )
ASSERT_M( m_sSongDir.Left(3) != "../", m_sSongDir ); // meaningless
FixupPath( m_sSongDir, "" );
FixupPath( m_sMusicFile, m_sSongDir );
FOREACH_ENUM( InstrumentTrack, i )
if( !m_sInstrumentTrackFile[i].empty() )
FixupPath( m_sInstrumentTrackFile[i], m_sSongDir );
FixupPath( m_sBannerFile, m_sSongDir );
//FixupPath( m_sJacketFile, m_sSongDir );
//FixupPath( m_sDiscFile, m_sSongDir );
@@ -1204,10 +1193,6 @@ bool Song::HasBanner() const
{
return m_sBannerFile != "" && IsAFile(GetBannerPath());
}
bool Song::HasInstrumentTrack( InstrumentTrack it ) const
{
return m_sInstrumentTrackFile[it] != "" && IsAFile(GetInstrumentTrackPath(it));
}
bool Song::HasLyrics() const
{
return m_sLyricsFile != "" && IsAFile(GetLyricsPath());
@@ -1275,21 +1260,6 @@ vector<RString> Song::GetFGChanges1ToVectorString() const
return this->GetChangesToVectorString(this->GetForegroundChanges());
}
vector<RString> Song::GetInstrumentTracksToVectorString() const
{
vector<RString> ret;
FOREACH_ENUM(InstrumentTrack, it)
{
if (this->HasInstrumentTrack(it))
{
ret.push_back(InstrumentTrackToString(it)
+ "="
+ this->m_sInstrumentTrackFile[it]);
}
}
return ret;
}
RString GetSongAssetPath( RString sPath, const RString &sSongPath )
{
if( sPath == "" )
@@ -1324,11 +1294,6 @@ RString Song::GetMusicPath() const
return GetSongAssetPath( m_sMusicFile, m_sSongDir );
}
RString Song::GetInstrumentTrackPath( InstrumentTrack it ) const
{
return GetSongAssetPath( m_sInstrumentTrackFile[it], m_sSongDir );
}
RString Song::GetBannerPath() const
{
return GetSongAssetPath( m_sBannerFile, m_sSongDir );
+1 -18
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@@ -20,7 +20,7 @@ void FixupPath( RString &path, const RString &sSongPath );
RString GetSongAssetPath( RString sPath, const RString &sSongPath );
/** @brief The version of the .ssc file format. */
const static float STEPFILE_VERSION_NUMBER = 0.77f;
const static float STEPFILE_VERSION_NUMBER = 0.78f;
/** @brief How many edits for this song can each profile have? */
const int MAX_EDITS_PER_SONG_PER_PROFILE = 15;
@@ -42,18 +42,6 @@ enum BackgroundLayer
/** @brief A custom foreach loop for the different background layers. */
#define FOREACH_BackgroundLayer( bl ) FOREACH_ENUM( BackgroundLayer, bl )
/** @brief The different instrument tracks for band type games. */
enum InstrumentTrack
{
InstrumentTrack_Guitar,
InstrumentTrack_Rhythm,
InstrumentTrack_Bass,
NUM_InstrumentTrack,
InstrumentTrack_Invalid
};
const RString& InstrumentTrackToString( InstrumentTrack it );
InstrumentTrack StringToInstrumentTrack( const RString& s );
/** @brief The collection of lyrics for the Song. */
struct LyricSegment
{
@@ -225,7 +213,6 @@ public:
RString m_sOrigin; // song origin (for .ssc format)
RString m_sMusicFile;
RString m_sInstrumentTrackFile[NUM_InstrumentTrack];
/** @brief The length of the music file. */
float m_fMusicLengthSeconds;
@@ -248,7 +235,6 @@ public:
vector<RString> m_sAttackString;
RString GetMusicPath() const;
RString GetInstrumentTrackPath( InstrumentTrack it ) const;
RString GetBannerPath() const;
//RString GetJacketPath() const;
//RString GetCDImagePath() const;
@@ -261,7 +247,6 @@ public:
bool m_bHasMusic, m_bHasBanner, m_bHasBackground;
bool HasMusic() const;
bool HasInstrumentTrack( InstrumentTrack it ) const;
/**
* @brief Does this song have a banner?
* @return true if it does, false otherwise. */
@@ -331,8 +316,6 @@ public:
vector<RString> GetBGChanges2ToVectorString() const;
vector<RString> GetFGChanges1ToVectorString() const;
vector<RString> GetInstrumentTracksToVectorString() const;
/**
* @brief The list of LyricSegments.
*