I ended up not using this.
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@@ -486,25 +486,6 @@ bool LuaHelpers::RunScriptFile( const RString &sFile )
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return true;
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}
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bool LuaHelpers::Call( Lua *L, const RString &sFunction, int iArgs, int iResults )
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{
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LuaHelpers::Push( sFunction, L );
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lua_gettable( L, LUA_GLOBALSINDEX );
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if( lua_isnil(L, -1) )
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{
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lua_pop( L, 1 );
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Dialog::OK( ssprintf("Unknown Lua function \"%s\".", sFunction.c_str()), "LUA_ERROR" );
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return false;
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}
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if( !lua_pcall(L, iArgs, iResults, 0) )
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return true;
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RString sError;
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LuaHelpers::Pop( sError, L );
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Dialog::OK( ssprintf("Lua runtime error calling functin \"%s\": %s", sFunction.c_str(), sError.c_str()), "LUA_ERROR" );
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return false;
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}
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bool LuaHelpers::RunScript( Lua *L, const RString &sScript, const RString &sName, RString &sError, int iReturnValues )
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{
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@@ -48,10 +48,6 @@ private:
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namespace LuaHelpers
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{
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/* Call a Lua function with args on the stack and the results will left on the stack.
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* Returns false on error. */
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bool Call( Lua *L, const RString &sFunction, int iArgs = 0, int iResults = 0 );
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/* Run a script with the given name. Return values are left on the Lua stack.
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* Returns false on error, with sError set. */
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bool RunScript( Lua *L, const RString &sScript, const RString &sName, RString &sError, int iReturnValues = 0 );
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