Move into Actors.
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@@ -4359,10 +4359,6 @@
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AA6EFF0004770F63005F316C /* Background.h */,
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AAC28BB904F758E500D02EE9 /* BeginnerHelper.cpp */,
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AAC28BBA04F758E500D02EE9 /* BeginnerHelper.h */,
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AA6EFF0104770F63005F316C /* BGAnimation.cpp */,
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AA6EFF0204770F63005F316C /* BGAnimation.h */,
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AA6EFF0304770F63005F316C /* BGAnimationLayer.cpp */,
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AA6EFF0404770F63005F316C /* BGAnimationLayer.h */,
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AA9D236C0561B6CE00FC7F14 /* CombinedLifeMeter.h */,
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AAE443EB04B0F9F600D02EE9 /* CombinedLifeMeterTug.cpp */,
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AAE443EC04B0F9F600D02EE9 /* CombinedLifeMeterTug.h */,
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@@ -4444,6 +4440,10 @@
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AA1DC47204A485E900D02EE9 /* ActorUtil.h */,
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AA8BD2AF07C9395400EA04E1 /* AutoActor.cpp */,
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AA8BD2B007C9395400EA04E1 /* AutoActor.h */,
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AA6EFF0104770F63005F316C /* BGAnimation.cpp */,
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AA6EFF0204770F63005F316C /* BGAnimation.h */,
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AA6EFF0304770F63005F316C /* BGAnimationLayer.cpp */,
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AA6EFF0404770F63005F316C /* BGAnimationLayer.h */,
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AA6EFFB904770FFD005F316C /* BitmapText.cpp */,
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AA6EFFBA04770FFD005F316C /* BitmapText.h */,
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AAF3442908F1C36A0006EDB7 /* DynamicActorScroller.cpp */,
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