remove old checkpoints
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@@ -737,7 +737,6 @@ void InputMapper::GameToMenu( const GameInput &GameI, MenuInput &MenuI )
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void InputMapper::StyleToGame( const StyleInput &StyleI, GameInput &GameI )
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{
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CHECKPOINT_M( ssprintf("%i %i", StyleI.player, StyleI.col) );
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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GameI = pStyle->StyleInputToGameInput( StyleI );
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}
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@@ -777,7 +776,6 @@ bool InputMapper::IsButtonDown( const MenuInput &MenuI )
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bool InputMapper::IsButtonDown( const StyleInput &StyleI )
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{
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CHECKPOINT_M( ssprintf("%i %i", StyleI.player, StyleI.col) );
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GameInput GameI;
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StyleToGame( StyleI, GameI );
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return IsButtonDown( GameI );
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