diff --git a/stepmania/src/InputMapper.cpp b/stepmania/src/InputMapper.cpp index d788904573..2f5f7ad0b2 100644 --- a/stepmania/src/InputMapper.cpp +++ b/stepmania/src/InputMapper.cpp @@ -737,7 +737,6 @@ void InputMapper::GameToMenu( const GameInput &GameI, MenuInput &MenuI ) void InputMapper::StyleToGame( const StyleInput &StyleI, GameInput &GameI ) { - CHECKPOINT_M( ssprintf("%i %i", StyleI.player, StyleI.col) ); const Style* pStyle = GAMESTATE->GetCurrentStyle(); GameI = pStyle->StyleInputToGameInput( StyleI ); } @@ -777,7 +776,6 @@ bool InputMapper::IsButtonDown( const MenuInput &MenuI ) bool InputMapper::IsButtonDown( const StyleInput &StyleI ) { - CHECKPOINT_M( ssprintf("%i %i", StyleI.player, StyleI.col) ); GameInput GameI; StyleToGame( StyleI, GameI ); return IsButtonDown( GameI ); diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 731c56ae77..68a75095dc 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -546,9 +546,7 @@ void Player::Update( float fDeltaTime ) // TODO: Remove use of PlayerNumber. PlayerNumber pn = m_pPlayerState->m_PlayerNumber; - CHECKPOINT_M( ssprintf("P%i, %i %i", pn, col, iNumCols) ); const StyleInput StyleI( pn, col ); - CHECKPOINT_M( ssprintf("P%i %i", StyleI.player, StyleI.col) ); bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( StyleI ); // TODO: Make this work for non-human-controlled players if( bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox && m_pPlayerState->m_PlayerController==PC_HUMAN )