bgeffects etc. from staples i mean midiman

This commit is contained in:
AJ Kelly
2010-08-18 14:17:43 -05:00
parent 23cd195157
commit 14f911d83b
11 changed files with 34 additions and 35 deletions
+3 -2
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@@ -1,7 +1,8 @@
local Color = color(Var "Color1"); -- Centered.
local cColor1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffuse,Color); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffuse,cColor1);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+3 -4
View File
@@ -1,11 +1,10 @@
local Color = color(Var "Color1"); -- 4 repeats of the same file using File 1
local cColor1 = color(Var "Color1");
local a = LoadActor(Var "File1") .. { local a = LoadActor(Var "File1") .. {
OnCommand=cmd(scaletoclipped,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color); OnCommand=cmd(zoomto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,cColor1);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
local t = Def.ActorFrame { local t = Def.ActorFrame {
a .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); }; a .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); };
a .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); }; a .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); };
+3 -3
View File
@@ -1,10 +1,10 @@
local Color = color(Var "Color1"); -- 4 repeats of the same file using File 2
local cColor1 = color(Var "Color1");
local a = LoadActor(Var "File2") .. { local a = LoadActor(Var "File2") .. {
OnCommand=cmd(scaletoclipped,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color); OnCommand=cmd(zoomto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,cColor1);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
local t = Def.ActorFrame { local t = Def.ActorFrame {
a .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); }; a .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); };
a .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); }; a .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM)); };
+3 -3
View File
@@ -1,7 +1,7 @@
local Color = color(Var "Color1"); -- 4 repeats of the same file in a kaleidoscope fashion.
local cColor1 = color(Var "Color1");
local a = LoadActor(Var "File1") .. { local a = LoadActor(Var "File1") .. {
OnCommand=cmd(scaletoclipped,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,Color;zoomx,self:GetZoomX()*-1;zoomy,self:GetZoomY()*-1); OnCommand=cmd(zoomto,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;diffuse,cColor1;zoomx,self:GetZoomX()*-1;zoomy,self:GetZoomY()*-1);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+5 -5
View File
@@ -1,14 +1,14 @@
local Color1 = color(Var "Color1"); -- A visualization overplayed on the songs background.
local Color2 = color(Var "Color2"); local cColor1 = color(Var "Color1");
local cColor2 = color(Var "Color2");
local t = Def.ActorFrame { local t = Def.ActorFrame {
Def.Sprite { Def.Sprite {
InitCommand=cmd(LoadFromCurrentSongBackground); InitCommand=cmd(LoadFromCurrentSongBackground);
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1);
}; };
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color2); OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor2);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+3 -2
View File
@@ -1,7 +1,8 @@
local Color = color(Var "Color1"); -- A stretched file that does not loop back.
local cColor1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color;loop,false); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1;loop,false);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+3 -3
View File
@@ -1,8 +1,8 @@
local Color = color(Var "Color1"); -- A Movie that plays stretched.
local cColor1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+2 -3
View File
@@ -1,9 +1,8 @@
-- Align left when cropping to 4:3. -- Align left when cropping to 4:3.
local Color = color(Var "Color1"); local cColor1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(horizalign,left;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,color(Color)); OnCommand=cmd(horizalign,left;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+3 -3
View File
@@ -1,8 +1,8 @@
local Color = color(Var "Color1"); -- Stretched & Paused.
local cColor1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color;pause); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1;pause);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+3 -3
View File
@@ -1,8 +1,8 @@
local Color = color(Var "Color1"); -- Stretch & Replay.
local cColor1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color;position,0); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1;position,0);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+3 -4
View File
@@ -1,9 +1,8 @@
-- upper left corner -- Upper left corner of the screen.
local Color = color(Var "Color1"); local cColor1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(diffuse,Color); OnCommand=cmd(diffuse,cColor1);
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };