SM_StopMusic not needed

This commit is contained in:
Glenn Maynard
2005-09-10 20:08:05 +00:00
parent 4ec619a7c2
commit 14e5a181ca
-1
View File
@@ -66,7 +66,6 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
LOG->Trace("ScreenAttract::AttractInput: begin fading to START_SCREEN" );
SOUND->StopMusic();
SCREENMAN->SendMessageToTopScreen( SM_StopMusic );
/* HandleGlobalInputs() already played the coin sound. Don't play it again. */
if( input.MenuI.button != MENU_BUTTON_COIN )