working on player AI
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@@ -81,6 +81,7 @@ void RaveHelper::LaunchAttack( AttackLevel al )
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PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_PlayerNumber];
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GameState::ActiveAttack aa;
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aa.level = al;
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aa.fSecsRemaining = ATTACK_DURATION_SECONDS;
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aa.sModifier = sAttackToGive;
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