working on player AI

This commit is contained in:
Chris Danford
2003-04-07 22:07:44 +00:00
parent 02d72dea3d
commit 14cbdd2ce7
9 changed files with 171 additions and 77 deletions
+12
View File
@@ -414,3 +414,15 @@ void GameState::RebuildPlayerOptionsFromActiveAttacks( PlayerNumber pn )
}
GAMESTATE->m_PlayerOptions[pn] = po;
}
int GameState::GetSumOfActiveAttackLevels( PlayerNumber pn )
{
int iSum = 0;
for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
if( m_ActiveAttacks[pn][s].fSecsRemaining > 0 )
iSum += m_ActiveAttacks[pn][s].level;
return iSum;
}